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    GP32 Who wants Abuse for Gp32?

    I agree, would be great, but controls on GP sadly lacking to do it justice.. :-/
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    Paradroid GP

    GP, with the screenshots at the bottom being the PC-side tools. It will be an user-choosable option, as I like the idea of having directional or rotational controls available. I have indeed, and am aware of the feeling that it was superior to the Amiga/ST/etc version (FWIW, Andrew worked on...
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    Paradroid GP

    Paradroid GP -- my Paradroid 90 remake project Some more updates on http://www.ishani.plus.com/gp32 ... ...including a picture of the working Level Editor tool. I am slaving hard to try and get it into a position where I can put up the tile definition tool and level editor for download, so...
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    Paradroid GP

    Many thanks for all the encouraging comments, guys..! Makes developing PDGP feel like a worthwhile cause :D FWIW I've played Paradroid 90 on CaSTaway just fine, using the version-before-the-most-recent. Seem to remember it was fine with TOS 1.2... speed was pretty good too. If games don't run...
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    Paradroid GP

    I've posted up a bit of information about the project i'm currently working on - a remake of Paradroid 90 for the GP32. http://www.ishani.plus.com/gp32/ I'm currently engrossed in level authoring tools, but there's a screenshot or two for the curious :) -hd
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    GP32 A couple of updates...

    I will check into this when I am back home - something to try: instead of using the stationery (eg. don't create a new project using the "GP32 Executable" option) - open up a regular CW project, go to the target settings and see if GP32 Generator is installed and appears in the Target menu...
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    GP32 A couple of updates...

    FWIW the CodeWarriror plug-in *should* be cross-version compatible.. at least other CW plug-ins i've developed in the past have been :-/ If its not, please let me know what version of the CW IDE is shipped with ADS 1.1. If I can dig out an old CW SDK I will try and build the Generator with it...
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    GP32 A couple of updates...

    ..Because I run 1.21 here. What doesn't work? -hd
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    GP32 A couple of updates...

    on http://www.ishani.plus.com/gp32 * Updated GP32 Generator's stationery - there was a weird little bug i found when creating projects using the stationery that made CW bomb when changing some things in the GP32Gen GUI. Installing the fix should make all newly created projects work fine -...
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    GP32 GP32 Generator [beta]

    FWIW i've actually built a proper GP32 dev page on my site now, and uploaded V1.0 of GP32 Generator, now with support for sending built FXEs direct to the GP32 using DarkFader's PCLink tool. Also added some brief details about my next project... http://www.ishani.plus.com/gp32 -hd :ph34r:
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    GP32 GP32 Generator [beta]

    If anyone is using CodeWarrior (ARM ADS) to develop for GP32, I've put together some plug-ins and stationery files to make building apps a whole lot easier. You can find the *beta* installs here, please read the README.TXT! www.ishani.plus.com/gp32 It adds: - new post-linker plug-in for CW...
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    GP32 GP32 dev site dead as doornail

    Nice one! Knew it had to be mirrored somewhere.. Thanks for your help. :D
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    GP32 GP32 dev site dead as doornail

    All english pages seem to be down at the gamepark HQ. Can't even email the support address at www.gamepark.co.kr - their email server is dead. I wanted to get hold of the official SDK package to begin toying with ARM ADS - has anyone got a mirror of it, or would be willing to put it somewhere...
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