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    Pandora How Much Performance Can Give The Pandora Gpu

    Woaaahh so many questions! Ok, Polygon throughput is not shader limited unless you are running very complex vertex shaders which is highly unusual... it is therefore a function of the speed that vertices can be processed/transformed and binned in the Tile Accelerator, hence the different...
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    Pandora How Much Performance Can Give The Pandora Gpu

    I think i should probably answer this as well really.... I'm afraid a TBDR is not well suited to standard metrics of graphics performance... Fillrate makes perfect sense for an IMR and is a good measure of real world performance (obviously ignoring other potential bottlenecks) however for a...
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    Pandora How Much Performance Can Give The Pandora Gpu

    I'm just catching up with this thread, looks like lots of people have been reading up and running some simple calculations, and you seem to be on the money... ie SGX530 @ 200MHz = 2 pipes x 200MHz x overdraw = 1.2 Gigapixels/sec and so similarly that needs to be scaled down to the OMAP clock...
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    Pandora How Much Performance Can Give The Pandora Gpu

    OMAP 2420 benchmarks Here are some OMAP 2420 figures from real world benchmarks, OMAP3 more than doubles the clock speed as well as the architectural improvements so that should allow some educated guesses as to what performance might be in OMAP3.
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    Pandora How Much Performance Can Give The Pandora Gpu

    As far as i know Quake will let you configure custom screen resolutions so can't see 800 x 480 being a problem and certainly the HW will be perfectly happy at that resolution... ...as for your guess, yep i am an insider, in fact i'm one of the designers of SGX however i have to be careful not...
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    Pandora How Much Performance Can Give The Pandora Gpu

    ...pasting my answer from another thread... may give you some idea.. >>Does it actually say anywhere what screen resolution the Nvidia chip can manage Quake3 at 40 fps.... i'm guessing as this chip is aimed squarely at the smartphone market and there is no mention of anything otherwise this is...
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    Nvidia Tegra, The Next Generation Of Arm-based Socs

    Does it actually say anywhere what screen resolution the Nvidia chip can manage Quake3 at 40 fps.... i'm guessing as this chip is aimed squarely at the smartphone market and there is no mention of anything otherwise this is probably 40 fps at QVGA (ie 320x240) resolution... Anyway the SGX core...
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    A Question For Craigix

    hmmm very interesting, i wasn't aware TI were offering the 3530 in a stacked package-on-package format.. (quite embarassing really!) Anyway i suppose from TI's point of view especially with the target market being primarily smartphones, the 128MB specified is more than enough. All i was hinting...
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    A Question For Craigix

    Hi All, Just discovered the site and very impressed by what you're all doing... might know more than i'm letting on so here is a quick question for you... What has driven the decision to ship Pandora with only 128MB of RAM? whilst the SGX core is quite frugal with memory if you actually intend...
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    Nvidia Apx 2500

    I'm less than convinced by the APX2500, i notice there is no mention of poly's/second... fundamentally the Nvidia architecture is not suited to handheld devices, it requires far higher memory bandwidth for identical performance... chip-makers such as TI well know this which is why the vast...
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