While we are waiting for the kernel so someone can get the usb networking working how are people debuging their software?
The reason I ask is because I have tried to create a program that uses SDL to put an image on the screen and then wait for a key press before relaunching the menu. But it...
Thanks, I am currently working rebuilding the open2x libs as these were built a while ago on my machine and I thought it might have relied on a newer version. I will strip out the castor_extra stuff after it has finished rebuilding the open2x libs.
Well I have finally got my wiz so I wanted to start developing some simple games for it and thought I would use LibCastor as it is nice and small but when I try to compile it I find it is missing a png.h header file. Is this provided by a different library that I will need to install or is it...
I have added my crude instructions into the wiki (http://gp2xwiz.co.uk/wiki/Setting_up_the_tool_chain_on_Linux) . As I figure out more I will update them, but please feel free to expand / correct them.
If the TV out works you could always plug that into a video digitizer and re-encode it. Not the best way to do a screen grab but does avoid having software on the device slowing down what you are wanting to grab.
OK, I have extracted the tool chain from the file archive into "/opt/arm-openwiz-linux-gnu" and I can compile hello world using it (Note, I don't have a wiz yet so I can't test it.) The next step for me will be SDL which doesn't seem to be included in the tool chain, do I have to build this...
Assuming that it is only black and white, even without compression each image would only take up ~10KB which means that you could have a lot of notes on any storage. The key issue with this is how much information can you get on each page, but the best way to find out is to give it a try. I...
I am just starting to look at developing for the wiz and I was wondering before I spend the next couple of days getting my head round compiling for it, does anyone have any good examples of using the tool-chain in linux?
I have been looking at this frame buffer problem I have and it is very odd. It looks like the pointer to the frame buffers is pointing 640 bytes (one row with 2 bytes per pixel) before the start of the frame buffer.
Has anyone encountered this before. Is there something that I am missing...
I am using the following as pointers to the frame buffers
CODE
u_int16_t *fb;
u_int16_t *fbs[2];
The fbs array stores the pointers to the two frame buffers and fb points to the buffer that I should currently be working on (I am using double buffering)
and I set them using this code
CODE...
I am working on moving to using the hardware more directly rather than through SDL, but I have encountered an oddity with using the frame buffer. It seems to be that after getting my pointer to the framebuffer by mmaping /dev/fb0 and writing to it with fb[y*320+x]=(colour in 16bbp format) I...
I am currently trying to do it as True 3D. So I am taking my 2D map as a plane and projecting it on to the screen.
I have tried taking each point on the map and projecting that onto the screen and that works except that I get a lot gaps between the projected points. So I want to take each...
Hi,
An example of the sort of effect that I am trying to create is.
I am using a tile map and it is easy enough to draw that to the screen in a 2D effect, but when I try to draw it with a 3D effect it draws it to the screen with lots of gaps.
Hi,
I am currently working on a trailblazer clone for the GP2X but I can't get my head around how the map is drawn to the screen. It is my first steps into 3D and it should in theory be simple once I figure it out but I just can't seem to get it drawing correctly.
Does anyone have any...
Well I have finally found the time to finish off my first game. There have been a few changes from the old version so have a glance at the instructions.
It is available from http://www.heckrothindustries.co.uk/products.html and there are versions for gp2x, windows and the source code...
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