Hi, when I put the Screen surface in Video Memory (via SDL_HWSURFACE) it messes up the colour-keying, which ends up looking like vertical scan lines, so semi-transparent but not fully. Any ideas?
I'm using an 8-bit pallettized format for the screen btw.
Hi, I used this devkit and set up Visual Studio using a custom build rule under windows (the one from the Wiki) however I'm getting linking errors from the SDL library. Here's the build log that Visual Studio generated...
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