I have submitted my patches to open2x's sourceforge site. Everyone can view it here: Link
Now as far as compiling is concerned here are the requirements (From the top of my head):
FInk
libtool14
sed
gawk
gmp
mpfr
Prior to running the open2x-gp2x-apps.sh script you will need to export the...
Ok, I'm a little confused I thought open2x toolchain was the one and only toolchain to use for GamePark Devices (Gp2x and Gp32). So naturally I thought it would be compatible with the Wiz as well. But after reading many posts here, it seems there is no one toolchain which will acomdate all...
I had found a few critical bugs and fixed them. I would suggest getting the latest which is v2.0980.
You can get it here: http://www.lavalit.com/index.php?topic=511.0
Official releases are far and few unlike devbuilds which are very frequent I try to only release official builds that i know to the best of my knowledge that are stable. However, you can always stay up-to-date with devbuilds which are weekly if not daily!
So feel free to register at my site...
Many thanks to Prova for testing out my builds (I really need to get one of these units... it will make my life so much easier...lol). The large packfile issues have been resolved! Here is the link and look for the last post by yours truely with an attachment in this thread. Oh I go by SumolX...
I think you are right. Its because of mmuhack not being loaded and it was my fault. So i've fixed it.
Move mmuhack.o so that it is beside openbor.gpe and delete system folder and use this new executable. Then report back to see if bigger mods now load up.
So Grab the fix here or...
Did you use the supplied folder called system and mmuhack.o file that was included witin the archive? If you didn't you should have. Tester reported that the (mmuhack loading) was working fine but you do need to include it. Thats why i included system/mmuhack.o
Folder Layout should Look...
Its a customizable written in C beat'em up game engine. I think this man is asking for screenshots... so here are my favorite screenshots at the moment....
Some cool shots of an up and coming mod in the works by BonusJZ specifically made for both widescreen and fullscreen! You can see more...
Well make sure you update your link to include my site www.lavalit.com as well since i host every single mod ever created by man or dog....
There was a last minute bug fix... so depending on the time you downloaded the archive you might not have the version that includes the Linux Build. If...
Official Release v2.0691 is now out! So here it is.... But... you do need to be registered in order to download.
http://www.lavalit.com
Well without further hesitation......
By SX:
1. Dynamic Animation Frame Memory Manager (No more Frame Limits and Also reduces memory by HALF!!!)
2...
Well I figured I would update the crew here with my latest progress of my port. I've recompiled the engine using open2x sdk and prebuilt sdl libraries and our fps are now smooth and steady for the most part since I am using hardware acceleration compared to the previous releases!
Oh and for...
Yeah.... <_< I had a talk with him.... he was not to release anything during testing phases! Lesson learned. I like to have releases with muliple features.... not just 1's and 2'ies. Unless they are bug fixes.
MMU Hack has been implemented but not released yet to the public. Hardware SDL is currently being tested. Also volume controlled buttons can be used now. Next release will be feature packed i guess....lol
Thank You..... Its been a long battle...:) with cleanup! But it wasn't by its original authors. It was by yours truely!! :) After taking control of the project and being the only developer on the project it gave me a chance to really go in there and clean things up! Though I still think I...
Here is the strange thing.... I'm finding that If the GP2X uses more 32 MBytes memory is getting corrupted! Strange things happen like sprite corruption failure to load files and so on.... but if We stick to less than 32 MBytes is smooth sailing..... Anyone every hear of such an issue on GP...
You can grab a new build that has all know issues resolved at my site:
http://www.lavalit.com/forum/index.php?topic=26.30
What the new build features:
Stablility, Shutdown, palette, sprite and all other known issues have been resolved! Plus all optimizations that have been done to date for...
Well.... All in due time everything will be fixed and up to speed. New devbuild is also coming up! Version 8!
Fixes shutdown... palettes and a whole butt load of stuff! Tails did a great job of narrowing down the issue.... But it seems that the GP2X has issues with memory usage when at...
The only differences in ports are.... lemon's used some toolchain that enabled hardware video acceleration and this one does not.
As for those slowdowns, the two mods reported at the two specific locations happen both on the Dreamcast and PSP. It has to do with enities not being killed from an...
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