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  1. Steinbock

    Cloud's Diary (Wip)

    I doublechecked :) it's the WIZ-Version :cool:
  2. Steinbock

    Cloud (WIP)

    I am searching for a :p&|a::) If someone have to sell one, please inform me. T.Y.
  3. Steinbock

    Cloud's Diary (Wip)

    some progress for WIZ. 5 levels, shoulderbuttons change view...
  4. Steinbock

    Cloud

    Hier noch eine weitere Version für :wiz: 5 levels spielbar :-)
  5. Steinbock

    Cloud (WIP)

    Thank you both. I would try by my self if I clould :)
  6. Steinbock

    Cloud (WIP)

    Hi all I am currently porting my game "Cloud" to :wiz: and :p&|a:, see also this thread: https://pyra-handheld.com/boards/threads/clouds-diary-wip.49180/page-3 As I have no :p&|a: please can someone test this developement build ? There are 5 playable levels. But still with some graphic issues...
  7. Steinbock

    Cloud's Diary (Wip)

    :) just give me a week, as i am focusing more on :wiz: at the moment. But i will not forget :p&|a: EDIT: 09.09.2016 -> https://pyra-handheld.com/boards/threads/cloud-wip.78089/
  8. Steinbock

    Cloud

    Ziel ist es alle 10 Sterne im Level zu finden. Danach erscheint irgendwo ein Exit-Objekt das man suchen und berühren muss.
  9. Steinbock

    Cloud

    Hallo zusammen Hier findet Ihr eine :wiz: Entwicklungsversion mit spielbarem 1. Level :-)
  10. Steinbock

    Cloud's Diary (Wip)

    Hi all Here you will find a developement build for :wiz:. It's the first level now incl. BGM. Push button "A" to make a drop. With "SELECT" you can change between 3 types of button layouts: 1: Southeast=RIGHT 2: Southeast=RIGHT+DOWN 3: Southeast=DOWN feedback is welcome Information for :p&|a...
  11. Steinbock

    Cloud's Diary (Wip)

    @Magic Sam I optimised this routine now, but i can test only on evening, but i will let you know the results. Many thanks. yeeeeay xD Cloud on :wiz: is now running on stable 60FPS!! Quicksort was helping a bit, also the advices from "iprice". But most time was wasted with very stupid fault of...
  12. Steinbock

    Cloud's Diary (Wip)

    OK. I found one BIG time-consumer ;) I have a bubblesort-routine for an array with 32 indexes. when i turn off, game is nearly playable even on WIZ. FOR index=1 TO 31 drawlist[index]=index NEXT//index FOR index=1 TO 30 FOR j=1 TO 30 dixA=drawlist[j]...
  13. Steinbock

    Cloud's Diary (Wip)

    @Magic Sam Thank you for your investigations. About Pandora I really don't know anything. Even not how to make a correct PND :) Tonight i make some tests with the code on WIZ. Somehow i feel like bottleneck is more related with acces to dimensional arrays or something like this. When i disable...
  14. Steinbock

    Cloud's Diary (Wip)

    for :wiz: i found a c++ developement-kit. is there also something similar for :p&|a: ? I know GLBasic has Inline C++. But just in case :)
  15. Steinbock

    Cloud's Diary (Wip)

    :| Hahaha... ok i see, still a lot of work :D
  16. Steinbock

    Cloud's Diary (Wip)

    it's just a speedtest, of course
  17. Steinbock

    Cloud's Diary (Wip)

    OK. WIZ-version is horrible sloooow... (3-4fps) can someone pleas try Pandora-Version. I have no :p&|a: :$ Thank you
  18. Steinbock

    Cloud's Diary (Wip)

    GLBasic hope performance will be ok on real :wiz: and :p&|a:....
  19. Steinbock

    Cloud's Diary (Wip)

    to be continued... :)
  20. Steinbock

    Cloud

    to be continued... :-)
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