...glLoadIdentity();
glOrthof(0.0f, 1.0f, 0.0f, 1.0f, -1.0f, 1.0f);
glShadeModel(GL_SMOOTH);
}
void drawTriangle(GLfloat *vertices, GLfloat *color)
{
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, vertices);
glEnableClientState(GL_COLOR_ARRAY)...