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  1. clop

    Release PrimatePlunge and X-Pired

    PND updated thanks to ZXDunny feedback. http://repo.openpandora.org/?page=detail&app=primateplunge-primateplunge-19208
  2. clop

    Release Tuxpuck

    PND updated thanks to ZXDunny feedback. http://repo.openpandora.org/?page=detail&app=tuxpuck-tuxpuck-27762
  3. clop

    Release Tuxpuck

    Damn my searching skills... I looked in the repo and didn't found it :( Removed :D I find Tuxpuck to be well playable with nubs, I scored one point against Tux. Not being a good player, i don't think that's reprensentative...
  4. clop

    Release Tuxpuck

    Hey, Port of Tuxpuck: Tuxpuck is a "shufflepuck" game written in C using SDL. The player moves a pad around a board and tries to shoot the puck down through the opponent's defense. Great memories for those who used to play Shuffle Puck Cafe. Tux is hard to beat :D Homepage...
  5. clop

    Release PrimatePlunge and X-Pired

    Hey mcobit, I did not add fullscreen for expired as it runs in 400*400, and i don't know (yet?) how to make that works... I think Notaz SDL could help me, but i'm really no sure about that. For the moment, my only skill is in "bruteforce" porting :D
  6. clop

    Release PrimatePlunge and X-Pired

    Hey there, Just finished porting too small games: Primate Plunge: Help poor Monkey navigate his way down through trecherous jungles, canyons, towering waterfalls, into the heart of a volcano and through the driving rain of a cold industrial city. Monkey will find help along the way in...
  7. clop

    Release [Port] Residual

    Hi! As requested by lemondragon, here's an updated version to latest git. I have no idea what's more in there, but keeping close to upstream seems like a good idea (thanks lemondragon for keeping in touch!). Packaging seems to be fine, don't hesitate to give me feedback...
  8. clop

    Cleaning up old sprites in PyGame?

    You may find this interesting: http://www.pygame.or...ewbieguide.html Short but interesting reading! Extract: Blit a piece of the background over the sprite's current location, erasing it. Append the sprite's current location rectangle to a list called dirty_rects. Move the sprite...
  9. clop

    Oh look, another review!

    Mine doesn't need to be switched off to get sd mass storage to work. What OS are you using?
  10. clop

    Oh look, another review!

    Nice review! If I understand correctly what you meant, you CAN do it! Just select Menu->System->SD-Mass Storage, it will pop-up a nice dialog to choose which SDCard to expose and then, when you'll plug it, it will auto mount on your desktop (at least, it works here :D ). EDIT: OMG, double...
  11. clop

    Language learning programs?

    I stumbled across this: http://sourceforge.net/projects/openteacher/ It's in python, using PyQt4. If you think it can be useful to you or others, i can try to PND it up :D
  12. clop

    Release [Port] Residual

    Updated PND on repo. Added ED's proposed sed line. Only problem is that config file is fully created only after first game launch. So first run will be windowed but next ones will be fullscreen. If you want windowed mode, just create the file appdata/residual/.no-fullscreen . While this file...
  13. clop

    Pygame Performance Issues

    Hi, Check this: http://bugs.openpandora.org/index.php?do=details&task_id=121 There is an example in the comment.
  14. clop

    Release [Port] Residual

    Does everyone want it to run fullscreen? (just asking, I'll run it fullscreen myself :D ) If so, I'll put a sed in the run script.
  15. clop

    Release [Port] Residual

    Ok, I can't understand this, I was sure there was an option! I checked and there is not... Must have dreamed, sorry about that. I will try to update PND this evening to ease configuration, but residual only creates the section for Grim in the config file when the game is added, so it's a bit...
  16. clop

    Release [Port] Residual

    Fullscreen works, check the screenshots on the repo, they were taken on my Pandora :D Game is running with SW rendering, seems enough for what I've played (10 FPS are enough for an adventure game). Hope you'll enjoy it. EDIT (ninja'ed :D ): Full screen can be set too with ingame menu...
  17. clop

    Residual

    Hi again, Ok, seems I'm a lucky guy, fix for the two issues above were merged in master git one hour ago :D ( https://github.com/residual/residual/pull/222 ) So, I built the PND and posted in the repo :D Here's the Beta testing post: Any comment is appreciated!
  18. clop

    Release [Port] Residual

    Hi there, Here's the port of Residual, a reimplementation of the Lucasarts Grim Fandango (http://residual.sourceforge.net/), from the latest git. I only added a dirty fix in sources to get it to compile and a first run dialog to show Readme. For what I've seen, game is running fine (just...
  19. clop

    Residual

    Hi, Tried this last night, got it to run pretty nicely :D (see attachments) Problems: * In dialogs, response highlight doesn't works, even if selection does (meaning that you can select a response but you don't have any visual indication) * Multi-lines subtitles (seems that only last...
  20. clop

    Port Requests

    I guess my english is not as good as I like it to be :/ sshfs don't need to be ported, it's already in the stock firmware (at least it was available for me on first boot :D ), so I guess i didnn't understand you!
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