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    Launching X11 Environment From Sd Card

    Maybe someone has compiled already this stuff, for gp2x wiz?
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    Launching X11 Environment From Sd Card

    Generally, to boot minimal linux with X (to ram), from sd card, requires compiling four things: 1) kernel 2) shell 3) X11 4) bootloader Right?
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    Launching X11 Environment From Sd Card

    Do you have your project available somewhere, or info, experience how to do this?
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    Launching X11 Environment From Sd Card

    I don't know details of X11 structure in linux, but I think that simplest way it would be to boot X11-capable system from SD. Is there any such project?
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    Launching X11 Environment From Sd Card

    Hey, Is there any project for wiz which provide a fully functional X11 environment from SD card? 640x480 X11 screen can be split to 4 switchable pieces (adapting to 320x240 screen), which can be switch by some buttons, for example L + directions, and there would be need for some keyboard...
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    Alternative Gba Emulators (Other Than Gpsp)

    Ok, respect to your pain. I just wanna have fun, ya know. :) I like games based on balance. I like games based on cooperation.
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    Alternative Gba Emulators (Other Than Gpsp)

    Yes, and this is the suggestion (default) - *You better start to dislike games which are not running on gpSP* Because the monopoly is the way of positive thinking?
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    Alternative Gba Emulators (Other Than Gpsp)

    Better slow game than no game. Is Visual Boy Advance emulator so much slower than gpSP?
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    Alternative Gba Emulators (Other Than Gpsp)

    Hey, Are there any other GBA emulators for wiz? I like to play - 'Tony Hawk's Pro Skater 2 (USA, Europe) [GBA rom]' for example (on gpSP this game crashes after few minutes of playing, sometimes even faster if you use saving slot from gpSP menu).
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    Angband's Init_Sdl_Local() Function

    I don't know why game starts to get slow, because I don't know how to debug it (I use win XP version of SDK). I know that this bug concerns memory leakage caused by some sdl function (probably some function that stores sdl surface in memory and not removes it). I've tried to use flush functions...
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    Visual Boy Advance, Cannot Insert Mmuhack.o Module

    So, where can I find link to this VBA for wiz? I've found another games which don't work on gpSP (even unzipped).
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    Visual Boy Advance, Cannot Insert Mmuhack.o Module

    Thank You for suggestion. I've tried unzipped ROMs, and now they work (only Onimusha Tactics doesn't run). Why these zipped ROMs don't work on gpSP? But still, in my opinion, VBA is good alternative GBA emulator, and wiz should has some more alternative ways to emulate ROMs :) , even with slow...
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    Visual Boy Advance, Cannot Insert Mmuhack.o Module

    These GBA ROMs don't run on gpSP (with VBA on windows version, work even without any bios file!): * Tactics Ogre - the Knight of Lodis * Onimusha Tactics * Shining Soul 2 * Rebelstar - Tactical Command * Riviera - the Promised Land * Sea Trader - Rise of Taipan * Shining Force - Resurrection of...
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    Visual Boy Advance, Cannot Insert Mmuhack.o Module

    Yes, It would be cool if you dig it up. Lack of menu is not a problem for me. Thank You.
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    Visual Boy Advance, Cannot Insert Mmuhack.o Module

    Ave, I've found that many GBA roms, which don't run on gPSP emulator, work fine on Visual Boy Advance (on windows xp). So I decided to port VBA to wiz. I've compiled VBA2x (VBA source prepared for gp2x), and when I run it with every GBA rom, I receive the system message: "insmod: cannot...
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    Caanoo / WIZ Wiz Doesn't See Sdl Shared Library

    Ave, I've compiled tome-300alpha19-src for wiz, and after launch, system prints message: "error while loading shared libraries: libSDL_gfx.so.0: cannot open shared object file: No such file or directory" So I've copied all shared SDL libraries to the game main folder, and still it doesn't...
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    (T.o.m.e. Porting) Undefined Reference To Physfs Functions

    I've solved it. Makefile need some platform dependent modules.
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    (T.o.m.e. Porting) Undefined Reference To Physfs Functions

    Greetings, I try to compile T.O.M.E. (rogue-like game) with wiz SDK for windows. Compilator creates *.o files, and linker prints error when it try to create executable (tome3 file): Undefined references to functions which are used in: physfs/archiver/dir.c physfs/archiver/zip.c...
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    Max Resolution And "resolution Emulator"

    I've read very briefly http://en.wikipedia.org/wiki/GP2X_Wiz and I looked on Multimedia support Video max resolution, so I thought it is done by some kind of resolution scaling routine inside hardware. But yes, display's "physical" resolution is 320x240.
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    Max Resolution And "resolution Emulator"

    Ave, In according to specification, wiz has 640x480 max. display resolution. Why SDL lib doesn't support such resolution? Many games (especially from desktop computers) work at 640x480 resolution (minimum). It is possible to implement "resolution emulation" in SDL lib (automatic scaling from...
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