I don't know details of X11 structure in linux, but I think that simplest way it would be to boot X11-capable system from SD.
Is there any such project?
Hey,
Is there any project for wiz which provide a fully functional X11 environment from SD card?
640x480 X11 screen can be split to 4 switchable pieces (adapting to 320x240 screen), which can be switch by some buttons, for example L + directions, and there would be need for some keyboard...
Yes, and this is the suggestion (default) - *You better start to dislike games which are not running on gpSP*
Because the monopoly is the way of positive thinking?
Hey,
Are there any other GBA emulators for wiz?
I like to play - 'Tony Hawk's Pro Skater 2 (USA, Europe) [GBA rom]' for example (on gpSP this game crashes after few minutes of playing, sometimes even faster if you use saving slot from gpSP menu).
I don't know why game starts to get slow, because I don't know how to debug it (I use win XP version of SDK). I know that this bug concerns memory leakage caused by some sdl function (probably some function that stores sdl surface in memory and not removes it).
I've tried to use flush functions...
Thank You for suggestion. I've tried unzipped ROMs, and now they work (only Onimusha Tactics doesn't run).
Why these zipped ROMs don't work on gpSP?
But still, in my opinion, VBA is good alternative GBA emulator, and wiz should has some more alternative ways to emulate ROMs :) , even with slow...
These GBA ROMs don't run on gpSP (with VBA on windows version, work even without any bios file!):
* Tactics Ogre - the Knight of Lodis
* Onimusha Tactics
* Shining Soul 2
* Rebelstar - Tactical Command
* Riviera - the Promised Land
* Sea Trader - Rise of Taipan
* Shining Force - Resurrection of...
Ave,
I've found that many GBA roms, which don't run on gPSP emulator, work fine on Visual Boy Advance (on windows xp). So I decided to port VBA to wiz.
I've compiled VBA2x (VBA source prepared for gp2x), and when I run it with every GBA rom, I receive the system message:
"insmod: cannot...
Ave,
I've compiled tome-300alpha19-src for wiz, and after launch, system prints message:
"error while loading shared libraries: libSDL_gfx.so.0: cannot open shared object file: No such file or directory"
So I've copied all shared SDL libraries to the game main folder, and still it doesn't...
Greetings,
I try to compile T.O.M.E. (rogue-like game) with wiz SDK for windows. Compilator creates *.o files, and linker prints error when it try to create executable (tome3 file):
Undefined references to functions which are used in:
physfs/archiver/dir.c
physfs/archiver/zip.c...
I've read very briefly http://en.wikipedia.org/wiki/GP2X_Wiz and I looked on Multimedia support Video max resolution, so I thought it is done by some kind of resolution scaling routine inside hardware.
But yes, display's "physical" resolution is 320x240.
Ave,
In according to specification, wiz has 640x480 max. display resolution. Why SDL lib doesn't support such resolution?
Many games (especially from desktop computers) work at 640x480 resolution (minimum). It is possible to implement "resolution emulation" in SDL lib (automatic scaling from...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.