Search results

  1. D

    Clonk Planet 0.2 - Stable Release

    :blink: ClonkFront (The frontend) doesn't do anything 'special'. It fires up SDL, loads the background and shows that one. If it doesn't get that far only 2 things could have gone wrong: 1) SDL doesn't init 2) The splashscreen picture couldn't be found. As that are the only 2 cases that I don't...
  2. D

    GP2X Upper Memory Useage, Sound Buffer?

    In my clonk port I simply trampled over the upper memory and used the full 32MB. As some point I hit the frame buffer. Reading the FAQ here: http://wiki.gp2x.org/wiki/Development_FAQ#Memory_Layout That's probly at 0x03101000 right? But I also noticed that one of my textures had a large black...
  3. D

    Clonk Planet 0.2 - Stable Release

    BURN the trees! Not fully grown trees are a pain, they get software scaled to smaller sprites in real time and that eats FPS. Bugs I've found so far: -Save/Load doesn't work (Fixed in next version) -Multiple c4f files deep files won't load (Clueless on this one) -Clonks don't seem to promote to...
  4. D

    Clonk Planet 0.2 - Stable Release

    It is faster in some points (like drawing rotated sprites), but landslides (aka, earthquakes) and vulcanos seem like very intensive actions and are simply slow because the need to do so much stuff. Unloading stuff to the SD card is not done. The sounds where unloaded in the first version, that...
  5. D

    Clonk Planet 0.2 - Stable Release

    Same here, stupid that I didn't test that... Start the windows version? Else try this one: http://daid.mine.nu/pub/Keyboard.c4f Maybe it cannot look deep into multiple levels of c4f for some reason. So do I... it should always crash back to the frontend... Found another memory 'hog', the sounds...
  6. D

    Clonk Planet 0.2 - Stable Release

    Ok people. This one is stable, atleast, as far as I can tell. For those who only jump in now: Read about Clonk here: http://www.clonk.de/contents_en.html Short description: This is the fully working port, as 0.1 was unstable and crashed after a few minutes. The speed should be alot faster...
  7. D

    Clonk Planet For Gp2x 0.1 - Public Beta

    Almost done here. I added the MMU hack module (as it was easy to add and it seems to add some speed) I managed to corrupt my player profile on the GP2x when I quited a game when my batteries where almost empty, yay for FAT32? :) Luckly I can also choose between Twonky and Joki now ;) I just...
  8. D

    Port Wish... Awesome Game With Source...

    I'm currently porting Clonk Planet to the GP2x and not Endeavour, for the following reasons: -Full version free downloadable -The GP2x screen is only 320x240, by the looks of it Endeavour uses larger pictures then Planet, we want to use optimal amount of screenspace. -No FPU unit, anything that...
  9. D

    Clonk Planet For Gp2x 0.1 - Public Beta

    FOUND it. It leaks memory, like hell. Tiny drops of 1k memory, per framedraw. Fixed it. Fixed alot now actualy. I'll pack it up for 0.2 soon, as quiting also works now, and the frontend is improved.
  10. D

    Clonk Planet For Gp2x 0.1 - Public Beta

    It does? Shit, toughed I changed all the references to the 'home' dir. I've updated the Engine link above, I think the NAND write should be solved now. EDIT: You could test running the engine like this: ./ClonkEngine -NoSound Daid.c4p Objects.c4d Test.c4s (create a script, or trough telnet)...
  11. D

    Clonk Planet For Gp2x 0.1 - Public Beta

    Warning, experimental New, experimental engine, places all textures (about 8mb on load) in the upper memory. This should allow alot larger/longer games to be played. But I haven't fully tested it yet. Castle Dunkelfels still doesn't fully load, but it gets alot farther. Only 1 problem, at some...
  12. D

    GP2X I Cant Program But Hear Me Out

    Some people prefere one, others the other. C is more low level, you do the stuff, you're in control. C++ is more organized, some stuff happens without thinking, cleaner structure. I would start with some basic language, to learn some basic stuff like loops/ifs/functions and then move to C++...
  13. D

    Clonk Planet For Gp2x 0.1 - Public Beta

    Any help is appriciated :D I rather not mess up the default Clonk files. As they are... default :) When I solve these memory problems. I think I might also be able to improve the frontend with some c4f reading stuff. Main pain at the moment is that rebuilding the project takes ~2 minutes.
  14. D

    GP2X Upper 32mb Acces

    Now that i've found out that I basicly run out of memory when running Clonk, I want to access the upper 32MB for all new/delete calls in my code. (And frackly, I don't care if I overwrite the video player) Anyone did something like this before? Is this...
  15. D

    Clonk Planet For Gp2x 0.1 - Public Beta

    I will ;) Not needed, I optimized the rotation ALOT and it runs alot better now. (it contained alot of 'double' calculations, with sins and cosses, that I optimized to lookup tables and fixed point math. Optimized all cos/sin calculations to lookup tables while I was add it) I noticed the same...
  16. D

    Clonk Planet For Gp2x 0.1 - Public Beta

    Like this? :) I've also fixed the sound loading (simply loads the basic sounds on start now) As my batteries are empty I cannot test on the GP2x right now.
  17. D

    Clonk Planet For Gp2x 0.1 - Public Beta

    The download version isn't, my version is more like it, exept when alot of stuff happens at once. Depents, would you like to pass your year or not? My current version allows exiting, but when I try to start a next game then it crashes. Next version will have volume control. And it's normal that...
  18. D

    Clonk Planet For Gp2x 0.1 - Public Beta

    Feel free to do anything you feel like doing =D Well, as soon as I figure out how to write c4* files (all those c4f, c4s have the same internal structure, they are just like zip files, and for rand generated scenarions you just need to write a text file in it) Nice :D I managed to improve...
  19. D

    Clonk Planet For Gp2x 0.1 - Public Beta

    Hacking in some volume controll now. (Trough the menu, as I need the volume buttons as special action buttons :() But what else would you like to see? What is on my todo list: -Frontend browsing of c4f files -Frontend player selection -Frontend player creation -Testing the saving system
  20. D

    Clonk Planet For Gp2x 0.1 - Public Beta

    Code of the engine and my minimal frontend can be found here: http://daid.mine.nu/pub/clonk2x_source.rar (tiny bit newer then the release, as I made it quit on 'game over' now, and did some other minor changes) Right now I want to find out what is 'hanging' it every second or so. See if...
Back
Top