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    Clonk Planet 0.2 - Stable Release

    Well, I these issues will be solved in the next release... Ah, well, actualy, a new frontend will do: http://daid.mine.nu/pub/ClonkFront.gpe Latest development snapshot, feel free to try. (Font probly gives a ugly background now, I know)
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    GP2X Does The Gp2x Run At 81.2hz?

    Mmm never thouged of that. Could 50Mhz be a problem on the highest LCD refresh settings?
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    Clonk Planet 0.2 - Stable Release

    Actualy, while cleaning up my frontend code so it didn't use appsolute paths it worked. (tutorials.c4f/keyboard.c4f/tutorial01.c4s instead of /mnt/sd/Clonk/tutorials.c4f/keyboard.c4f/tutorial01.c4s) So solved the bug while not even trying to solve it :) Nobody noticed yet, but I cheated on...
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    Changing Clock Sometimes Breaks Sound

    I think he tries to dynamicly ajust the clockrate. Tune it up when you in a heavier part of the game and tune it down when there isn't much happening. Is your clock changing routine correct? And you might want to turn off interrupts while you change the clock: void SetClock(unsigned int MHZ) {...
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    Changing Gamma Globally

    I'm guessing that when you initalize SDL it resets?
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    GP2X Does The Gp2x Run At 81.2hz?

    Same here, but I think I tried 5Mhz once and that it didn't run :P But could be mistaken. Anyhow, higher refresh of the LCD means more reading from the memory right? And thus more battery usesage? :unsure:
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    GP2X Mmsp2 Documentation

    As backup: http://daid.mine.nu/pub/MP2520F_Manual_Eng_V1.0.pdf
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    Clonk Planet 0.2 - Stable Release

    Almost. (EDIT: Done) Much more confused about the tutorials not loading bug :unsure: And the improved frontend has the same options as the old frontend again (I did a 90% rewrite) but now with the loading of actual names instead of filenames.
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    Hardware Blitter, Cache And Uglyness.

    I'm actualy punching at Squidge and a few othere there, who found out shitloads of stuff, but now think it's common knowlage because the posted it on the forum at some time. I know it isn't always easy to update the wiki. I've been part of the Unreal wiki crowd for quite some time, but slowly...
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    Clonk Planet 0.2 - Stable Release

    Haven't had much time this weekend, so no real progress. But hardware rending works (as you know as you tested one version for me). Just need to update the font rendering as that still uses the SDL rendering. And I've noticed one small bug that makes the screen full with trash when an 'no...
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    GP2X Frame Buffers?

    Thanks :) (This video post processor is one complex thing, looks like it can do loads of things)
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    Clonk Planet For Gp2x 0.1 - Public Beta

    Please: http://www.gp32x.de/board/index.php?showtopic=31632 (That's the version 0.2 release topic, it's newer) But to comment, if the GFX layer is abstract then I don't need an SDL layer on top of it, I rather access the hardware then directly and just write to the framebuffer. (As I do with my...
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    Hardware Blitter, Cache And Uglyness.

    The datasheet doesn't say you need to activate fastio and enable at the same place at it discribes the registers. I don't mean repeating the datasheet. Just some stuff to get people started with it. Details are in the datasheet. Not to mention the datasheet is 577 pages. (from the datasheet) It...
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    GP2X Frame Buffers?

    Also if you want to use the hardware blitter, this topic: http://www.gp32x.de/board/index.php?showtopic=23182&hl= contains the discussion where they got it to work. But also read up on the MMSP2 manual about the registers. The use of having 2 framebuffers is that you can pageflip, you can...
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    Clonk Planet 0.2 - Stable Release

    Updates done for the next release are: -Frameskip option -ALOT more speed because of the hardware blitter, and the LCD actualy in 8bit mode (right now SDL thinks it's funny to convert everything to 16bit when it drawn) -Frontend shows actual names, not filenames -Some minor fixes Ideas/pending...
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    Hardware Blitter, Cache And Uglyness.

    Never mind, blitter doesn't like it when a pitch is not aligned to 4. Pretty logical actualy. Was not a cache issue. Maybe a wiki page about the hardware blitter wouldn't hurt?
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    Need Help With Setting Up Development Environment

    I suggest this option: As it's extracting and running. Easy to setup. Enables easy windows based testing. For the beginners, that's the easest. I still use it, as it does everything it needs to do for me.
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    Hardware Blitter, Cache And Uglyness.

    I'm having some problems with the hardware blitter. When the source is just drawn with direct pixel acces some pixels remain in the CPU cache and thus are not drawn by the blitter. Is there any way to force the CPU cache to be writen to memory? This is my hardware blitter code btw: int inline...
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    Clonk Planet 0.2 - Stable Release

    The controls are getting a bit used to, but when you have it's very easy to control. Mouse control sucks, Clonk (windows version) has mouse control but when you play a 4 player game, the one with the mouse will lose. You simply miss the fine touch. Also changing the controlls to push&hold is...
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    GP2X Upper Memory Useage, Sound Buffer?

    Code: #include <stdio.h> #include <stdlib.h> #include <string.h> #include <sys/types.h> #include <sys/stat.h> #ifndef WIN32 #include <sys/dir.h> #endif #include <unistd.h> #include <SDL.h> #include <SDL_Mixer.h> #include "Keys.h" #include <stdlib.h> #include <stdio.h> #include <fcntl.h>...
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