Really depents on the project. My SuperSonicSpeed game for the GBAX contest took 5 days, in the evenings. But it's not that polished and I hardly did any testing :P
And I was lucky that I could scrape it together from other projects.
I tried to run my menu application at 50Mhz, which worked for me, but people with different display settings couldn't get it running. Just a word of warning ;)
QUOTE
- Please do not release entries to the public before we have announced and released the entries. This is usually a day or two after the deadline.
Ofcourse I could use a beta tester or 2 :P (I had none...)
Offical SDK only supports MP3 playback in the windows build (smpeg is missing for the GP2x as far as I can tell). OGG works on both.
You can setup the offical SDK to use devkitGP2x with the precompiled libs, while keep using the SDK windows libs to build windows versions. That should make music...
Uh? We still have about 24 houres left right? (A bit more I think, about 26)
My entry will be on the edge. The game idea hit me only this tuesday, so I'm kinda short on time. It's working already, but I need to fix some rough edges.
While looking at the code I noticed that in the "menu_load_state" function the "get_savestate_filename_noshot" function isn't called. I usualy only use save slot 0, but when I tried to use other slots I did notice that it didn't work correctly in all cases. Didn't really look into it any furtur...
I remember reading something about it somewhere in a readme, but that it was unreliable. Just don't cheat ;) (well, the save state option is a great cheat on it's own)
I found this horribly function in a very old test of mine (made over 2 years ago)
It fills triangles in a single color. It's filled with assumptions, like that the surface it draws on is 32bit and that the screen is 640x480.
Might give you a starting point.
CODE
typedef struct
{
int X,Y;
}...
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