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    GP2X Physics Thing

    That you get an error in the 'fixed' call might not have to do with your fixed point class at all. I'm guessing that somewhere a wrong (overwriten) or already freed pointer gets referenced. Which should have point to an object, the first thing you access of it is a fixed point number and thus it...
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    GP2X Trenki's Software Renderer Tutorial

    Maybe his compile options won't allow any optimalizations? Got any pointers where I can learn a bit more about 3D stuff. All this 'pipeline' and 'shaders' is new for me. I'm also wondering what the '.w' part is in "out.w = 1 << 16;" I've played a bit with openGL, and understand a bit of 3D...
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    Clonk 2x - Version 1.0

    Damnit, those tutorials seem to break randomly (they worked when I tested them :() I'll have another look at that.
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    Clonk 2x - Version 1.0

    Ok, I went silent :X But here I am again. This time with a download! http://daid.mine.nu/pub/Clonk2X_1.0.zip Finaly, version 1.0 of Clonk2X. I'm happy about this version. It does not include 'noob' keyhandling. Sorry, still press and go. I know loads of people want this. But it's not...
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    Ragdoll Software Games In Gp2x, Possible?

    I guess if someone makes a fixed point version of Box2D: http://www.box2d.org/ Then it should be possible.
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    Clonk2x Update Soon!

    I could use 1 or 2 testers. Any takers? I had some trouble compiling the old engine again, but that seems to work now. Also changed a few other things, like Clonks can always scale walls, and a "ShakeFree" command in the select menu, so you can get yourself lose when you are stuck hanging in a...
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    Clonk2x Update Soon!

    Whoa, no need to quote everything ;) And the main reason why large maps slow down is because there are a shitload of objects. Turn down the 'amount of objects in earth' to almost 0, that helps a lot. (currently can only be done on the windows client, that's why I want the scenario editor) And...
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    Clonk2x Update Soon!

    When I scrolled trough my GP2X games a few days back I noticed my Clonk port again. I played it a bit, and got frustrated :D So I am going to update some things ;) Not by the controls, I am used to those. Sorry for all those people that want new 'rage' controls (latest clonk features a much...
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    Accelerometer... Is This Possible?

    It measures 'speed'. Much like the Wii controller (which also has a tilt sensor,). So "Swing your pandora to continue".
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    GP2X Developing A 2d Platformer

    You should go to the hardware SDL, makes life easy for pretty low amount of overhead (not anything you will notice in a platform game anyhow) And if you use windows to develop on then use MinGW with GCC, that gives you a huge load of linux (posix?) calls on windows. So you can easly cross...
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    GP2X Gp2x Bitblit, Tile Copy Libraries

    Maybe this will help a bit: http://wiki.gp2x.org/wiki/Using_the_hardware_blitter ? I have a very basic set of C++ classes which do 16bit blitting and some upper memory management. It still abuses SDL a bit for initalization and image loading.
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    Rogue?

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    It Won't Compile?

    Ofcourse writing: f = fopen("moreporn.jpg", "rb") if (f) is also fine. also works fine. And I think GCC also does not complain on the following: if ((f = fopen("porn.jpg", "rb")) != false) And maybe not on this: if ((f = fopen("porn.jpg", "rb"))) (But that could have been Visual studio 2007)...
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    It Won't Compile?

    Just put on -Wall, then it warns you when you assign in an if statement.
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    Bolo?

    The iPod version is open source: http://www.ipodlinux.org/Special:Module/ichibolo
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    Opentyrian2x Alpha Released!

    Note that the game still crashes at some points. Posted some hacks in another topic for those (disable datacube loading and some wierd overflow in the sound buffers) with those hacks I could play all the way up to some level in EP4, until you get stuck at some level where the screen turns black...
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    Games That I Want To Know How Good They Run.

    Dunno about "Caslevania: SOTN" But I just finished "Castlevania - Aria of Sorrow" for the GBA, and that works great at 260Mhz.
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