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    Gp32 Mame Beta Testers Wanted

    I've put all the values that you wonderful Beta testers have given me back into the source code, thanks for that. I've also integrated all the other changes I've made in Franxis' source code and sent the modified source code back to him. They are: 1. Save the details from the settings screen...
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    New Games For Gp32 Mame 1.2.3

    Already done :D In fact I fixed it last night and the buttons are also swapped around to make more sense. Select is the left gun, B the middle gun and A the right gun.
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    New Games For Gp32 Mame 1.2.3

    I've had a request for a list of new games that will be supported in the next version of Mame. Mame is after all owned by Franxis, so it's up to him what will actually go into the final version, but I've personally added support for the following games to my version of the source code...
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    Gp32 Mame Beta Testers Wanted

    Thanks to Hooka and AXNJAXN for the first set of results. I've done some work myself on the Atari games (as they're what I've mostly been working on for the last week or so). My 1st stab has found these to reasonable staring values: ATARI llander x_sensistivity=32;y_sensistivity=32; ATARI...
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    Gp32 Mame Beta Testers Wanted

    Thanks Jaw, thanks Hooka, the files should be on their way to you now.
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    Gp32 Mame Beta Testers Wanted

    I've sent a copy of the fxes to AXNJAXN, as he's the first to give me his email address. If you could all keep this page updated with what you're testing, then that should hopefully stop everyone wasting too much time testing the same games at the same time. Thanks for all the help guys.
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    Gp32 Mame Beta Testers Wanted

    One more thing... If people could do the testing with the Sound Option "Not Emulated" selected, then the games should run as fast as possible and give you better (more accurate) results.
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    Gp32 Mame Beta Testers Wanted

    Thanks Jaw. I've sent you a PM with my email address. If you can supply me with your email address I'll send you a copy of the files. If you could start with the Atari files, maybe the next person to reply would like to tackle the next section. If anyone else wants to help, then send me a PM...
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    Gp32 Mame Beta Testers Wanted

    The configuration file is fairly easy to set up. Just create a file with a .cfg extension in the GP:\\GPMM\MAME034 that matches the name of the ROM file you want to run. (NOTE this will only work on these new "beta" fxe files) eg. To configure the sensitivity of the controls in Star Wars (yes...
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    Gp32 Mame Beta Testers Wanted

    Hello everyone, I'm looking for some people to help me Beta test some changes I've been making to the Franxis' GP32 Mame source code. I've spent most of the last week getting the Atari Vector engine working, using Franxis' source code as a starting point. I've already sent Franxis a couple of...
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    GP32 X86 To Arm Assembly Code

    Thanks LDChen, that seems to work. I was getting a small compilation error, so I changed the function declaration so it now reads... #define vec_mult _vec_mult INLINE int _vec_mult(int x, int y) { int res_hi, res_lo; __asm__ __volatile__ ("smull\t%1,%0,%2,%3" : "=r"(res_hi)...
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    GP32 X86 To Arm Assembly Code

    What I'd like is the equivalent code, but written to run correctly (and as efficiently as possible) for the GP32. From what you've posted, it sounds like you're someone that knows what they're talking about. Would you be able to supply a "ported" version of that x86 code?
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    GP32 X86 To Arm Assembly Code

    Hello everybody, I'm trying to help Franxis continue the great work he's done porting Mame to the GP32. I've been trying to get the vector graphics engine working for the Atari emulator, so that games such as Asteroids, Battle Zone, Lunar Lander and (most desirable of all) Star Wars will be...
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    Improve The Gp32 Joystick

    Maybe your joystick doesn't move as far as it should and therefore doesn't reach the diagonal areas very well (as in the last diagram above). You could try cutting a bigger hole for the joystick to move in, or sand paper the joystick itself so it moves more before hitting the plastic. I would be...
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    Improve The Gp32 Joystick

    One other thing to think about is if you're joystick isn't centred EXACTLY in the middle of the plastic hole. Then you'll have a black circle which would be off centre in the diagrams above and it would mean that it would be easier to get some positions than other. e.g. if the joystick is in the...
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    Improve The Gp32 Joystick

    I hope these photos work, I've just created an account on a photo site to get these online). Here is a picture of the simple change I've made to the GP32... I have to admit that it was a surprise to me when the joystick started to work a lot better. This made me think "why is it so much...
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    Improve The Gp32 Joystick

    I don't know if anyone else has tried this VERY simple trick (I couldn't find anything after a quick search on the forums), but I've been having trouble playing PacMan in Mame because the GP32 joystick seems to be too sensitive. However, I was playing around with it last night and I've made it...
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