yeah, I suggested that too, but the difficulty is this can create a lot of false alarms due to rounding errors such as DNZ with NEON vs VFP vs x87 vs SSE if not done properly.
the log checker needs to be tolerant of reasonable rounding errors.
One thing that's really needed is a UDP punching server of some kind
http://en.wikipedia.org/wiki/UDP_hole_punching
so games can establish direct communications through the routers' NAT.
even if we cryptographically sign the officially compiled executable and data, its easy enough to build another executable with the same compiler (gcc) and version, do a diff, and then locate the official cryptographic key(s).
there is 1 solution that prevents 99.999% of the cheating on...
unfiltered doesn't seem to give a performance boost on the SGX GPU.
the engine supports texture packs with higher-res (and lower-res) textures, each cube face texture can be a different resolution (right now the stone wall is 64x64 the rest is 32x32), mipmaps (bi and tri-linear), raw RGB...
there's about a dozen more stupid taglines :)
had to put something to read during the initial world generation which takes a while (about 2mins). :P
I want to make it easy to generate most of the starting world on a PC then transfer it to the Pandora SD card, the game runs very well when...
Getting the game engine to run smoothly enough to be playable with the limited write speed of SD cards and CPU speed was and is still quite a challenge.
There is still a lot of work to do engine-side before diving into the gameplay but for now I've enabled a temporary creative mode with a few...
an open source gaming lobby system would be a great thing.
an open-source score board system in open-source games is going to be a complete waste of time.
think about it.
numbers must be adjusted for jump height (change jump power and friction) and jump speed (change friction and gravity),
this assumes Up = +Y
negate jump power and gravity if your engine has positive Y = downward
(values should be put in constants)
if(jump_key_click && on_ground){...
none, except that event* covers all devices, js* covers only joysticks.
js* devices are aliases to the corresponding event* device (not necessarily the same number).
and mice is a combination of all mouse* devices so old window systems that can only handle 1 mouse device can still access all...
no need for new SGX drivers.
what you need is replace the driver's EGL library from the application's point of view to hook into the SwapBuffer call to capture the finished frame instead of displaying it directly.
then composite and display the result.
no need to modify the lib, have a new...
I got a quad core dual-threaded i7-2670QM and I could still use more cores to speed up compilation.
high res screen is important to fit everything I need on screen.
however I rarely ever over 2GB of ram.
and 3D cards wont be fast enough until we get realtime >60FPS life-like raytracing...
to clarify, I'm not saying we should force people to buy a SD card, just that the argument is invalid.
even if you can run the OS off the NAND only, you're not gonna go far without an SD card.
if you can afford to buy a 500$ Open Pandora device:
- you're not the usual technologically...
you buy a video or photo camera, you need an SD card (unless its the expensive SDD version)
you buy a PlayStation VITA, you need to buy a very expensive proprietary memory card
you're telling me you can't afford to buy a 5$ 4GB SD card ...
there's some people selling tiny ready made boards:
http://www.variscite.com/products/item/76-var-som-om44-ti-omap4460?gclid=CJqRvLCRzK4CFUll7AodTlIdEg
▪ Dimensions (W x L x H) : 38.5mm x 67.8mm x 3.7mm
even has the wifi, bluetooth and ethernet on board.
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