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  1. Stephane Hockenhull

    Discussion: An Xbox Live like system for Pandora [split from other topic]

    yeah, I suggested that too, but the difficulty is this can create a lot of false alarms due to rounding errors such as DNZ with NEON vs VFP vs x87 vs SSE if not done properly. the log checker needs to be tolerant of reasonable rounding errors.
  2. Stephane Hockenhull

    Discussion: An Xbox Live like system for Pandora [split from other topic]

    One thing that's really needed is a UDP punching server of some kind http://en.wikipedia.org/wiki/UDP_hole_punching so games can establish direct communications through the routers' NAT.
  3. Stephane Hockenhull

    Discussion: An Xbox Live like system for Pandora [split from other topic]

    even if we cryptographically sign the officially compiled executable and data, its easy enough to build another executable with the same compiler (gcc) and version, do a diff, and then locate the official cryptographic key(s). there is 1 solution that prevents 99.999% of the cheating on...
  4. Stephane Hockenhull

    Which one do you want first? (+video)

    unfiltered doesn't seem to give a performance boost on the SGX GPU. the engine supports texture packs with higher-res (and lower-res) textures, each cube face texture can be a different resolution (right now the stone wall is 64x64 the rest is 32x32), mipmaps (bi and tri-linear), raw RGB...
  5. Stephane Hockenhull

    Which one do you want first? (+video)

    there's about a dozen more stupid taglines :) had to put something to read during the initial world generation which takes a while (about 2mins). :P I want to make it easy to generate most of the starting world on a PC then transfer it to the Pandora SD card, the game runs very well when...
  6. Stephane Hockenhull

    Which one do you want first? (+video)

    Getting the game engine to run smoothly enough to be playable with the limited write speed of SD cards and CPU speed was and is still quite a challenge. There is still a lot of work to do engine-side before diving into the gameplay but for now I've enabled a temporary creative mode with a few...
  7. Stephane Hockenhull

    How to submit your entry

    Uploaded my entry. Thanks goes to Cloudef, EvilDragon and Gruso for help with the testing.
  8. Stephane Hockenhull

    Discussion: An Xbox Live like system for Pandora [split from other topic]

    an open source gaming lobby system would be a great thing. an open-source score board system in open-source games is going to be a complete waste of time. think about it.
  9. Stephane Hockenhull

    Release [Rebirth Comp] Sqr.Island

    numbers must be adjusted for jump height (change jump power and friction) and jump speed (change friction and gravity), this assumes Up = +Y negate jump power and gravity if your engine has positive Y = downward (values should be put in constants) if(jump_key_click && on_ground){...
  10. Stephane Hockenhull

    Release I need the xml from this joystick map test please

    none, except that event* covers all devices, js* covers only joysticks. js* devices are aliases to the corresponding event* device (not necessarily the same number). and mice is a combination of all mouse* devices so old window systems that can only handle 1 mouse device can still access all...
  11. Stephane Hockenhull

    Is solar Pandora charging any good

    was that normal amount of sunlight per day (incl angle of the sun) or 24/7 of sunshine ? pointless in any case :P
  12. Stephane Hockenhull

    [Problem] USB wont mount any more?

    just get one of these: http://www.usb-resources.org/devices/49-usb-ports-for-your-pc.html
  13. Stephane Hockenhull

    Warranty after approx. a year

    someone did the same on C64: https://www.youtube.com/embed/ZW2XKSWUPLw?feature=oembed video signal cross-talk.
  14. Stephane Hockenhull

    Wayland as a X replacement... in the future :)

    no need for new SGX drivers. what you need is replace the driver's EGL library from the application's point of view to hook into the SwapBuffer call to capture the finished frame instead of displaying it directly. then composite and display the result. no need to modify the lib, have a new...
  15. Stephane Hockenhull

    Does your computer usage actually need all that RAM/MHz? :P

    I got a quad core dual-threaded i7-2670QM and I could still use more cores to speed up compilation. high res screen is important to fit everything I need on screen. however I rarely ever over 2GB of ram. and 3D cards wont be fast enough until we get realtime >60FPS life-like raytracing...
  16. Stephane Hockenhull

    Pandora should leave Angstrom

    to clarify, I'm not saying we should force people to buy a SD card, just that the argument is invalid. even if you can run the OS off the NAND only, you're not gonna go far without an SD card. if you can afford to buy a 500$ Open Pandora device: - you're not the usual technologically...
  17. Stephane Hockenhull

    Pandora should leave Angstrom

    you buy a video or photo camera, you need an SD card (unless its the expensive SDD version) you buy a PlayStation VITA, you need to buy a very expensive proprietary memory card you're telling me you can't afford to buy a 5$ 4GB SD card ...
  18. Stephane Hockenhull

    Which one do you want first? (+video)

    added mountain ranges, lakes (no water tiles showing yet) and a varying tree distribution going to catch some ZZZs now :lol:
  19. Stephane Hockenhull

    Which one do you want first? (+video)

    some progress on the world generator: flat-ish land & trees biome
  20. Stephane Hockenhull

    System On Module for P2 ?

    there's some people selling tiny ready made boards: http://www.variscite.com/products/item/76-var-som-om44-ti-omap4460?gclid=CJqRvLCRzK4CFUll7AodTlIdEg ▪ Dimensions (W x L x H) : 38.5mm x 67.8mm x 3.7mm even has the wifi, bluetooth and ethernet on board.
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