Well, the main problem would be resizing all the graphics (as Quiest suggests) and making them be 8bit. It could get really annoying to make all that work lol
And I don't think it can run at constant 40fps on the gp32... :(
program car;
global
gfx;
rot=1;
begin
set_mode(640,480,8);
gfx=LOAD_FPG("C:/dev/fenix/bkg.fpg");
put_screen(gfx,1);
car();
cloud1();
end
process car();
begin
X=90;
Y=40;
loop;
If(key(_left));
rot +=1;
End
If(key(_right));
rot...
It seems Mr. Belmont, aka God for his friends and family (and specially himself), isn't too happy with the idea that Franxis ported MAME to the GP32, as he even said it was a "rather lame university project"... Maybe he could be annoyed that he didn't release the code, thus breaking the rules of...
Hm sounds strange, I dont think you can get transparency problems in the Megadrive (if you mean translucency instead of non-drawn sprites). Sounds pretty much like, for example, the drawing priority errors you get in Story of Thor.
If I understood Squidge's post right (in the other thread, and...
Let's see... The shot is called from the ship, so the ship is shot's father ^_^;
When you call a process like this:
idprocess=myprocess();
you're actually storing that process' unique id number in the variable idprocess. Now you can access it's parametres likes this: idprocess.x...
Ah I forgot. It sounds easy, but it might not work too well...
Just put this inside the shot's main loop:
x=father.x; //Only works if the shot process is called from the ship code
Or you can make the ship's x coord. global:
shipx=x; //Inside the ship's main loop
...
x=shipx; //Inside the...
You can get the id number of the text this way:
textid=write(...);
and then get rid of it using this:
delete_text(textid);
It's that easy! :D (If I understood you right)
PD: and the let_me_alone()-style command for texts is just delete_text(all_text);
I guess that's the only problem, it doesn't change. I don't really think you'll have to make all those changes.
If I got what you meant right, you have two fpg's with two different palettes.
Have you tried loading the new palette after the second fpg (the in-game one) is loaded? I mean...
That's true, as long as you're on 16 bit mode. A lot of people have experienced problems with that and it can get really annoying.
I highly recommend that you start using 8 bit modes as soon as you get enough experience. You will be able to change the transparency color, and do some nice...
And you just stole the words from my mouth! I saw the news in gp32spain and I sweared so much from the happiness half of what I posted was censored! ^^; Amazing speed and ass-kicking sound! You deserve having a monument or something lol. Really, you and other programmers are giving us so many...
Unfortunately (or luckily, who knows) there's no "goto" instruction in Fenix, so try to keep the program well structured and do as Moogle suggests, cause there's no other way.
OMG lol really sorry, I didn't want to ignore anyone... Well what you've written seems pretty useful. Any suggestions about what you'd like to see are welcome then.
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