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    GPBlocks v1.0 released (new game!)

    My games seems to have got mentioned on all major GP32 sites, except for gp32x.de. Comeon, isn't it news worthy of the frontpage? ;)
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    GPBlocks v1.0 released (new game!)

    I've just released my first game for the GamePark32 - GPBlocks! It's a port of a windows game I made a couple of years ago. Here's a brief description: GPBlocks is a puzzle game, somewhat similar to Columns, for the GamePark32. Try to remove the falling blocks by placing them so that four or...
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    GP32 c++ with gp32 ??

    Strange, I can't get it working, I get the same error as before when I tried adding it: cc1.exe: Unrecognized option `-lang-c-c++-comments'
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    GP32 c++ with gp32 ??

    Noone who has figured out how to get the // comments working with devkitadv? I tried pasting the -Wp,-lang-c-c++-comments line in various places in my makefiles, but no luck.
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    First impressions and some questions

    I had never played any PC Engine games before (I think I've heard the name in emulation-context before, but never bothered with it since it was a console I wasn't familiar with). But then as I heard GPEngine was good, I gave it a try. Impressive! The emulator does a very good job, and the...
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    Emulator speed regulation

    Yeah, I see that it seems to run a bit slow most of the time, even if I up the frameskip, so it's probably not an issue.
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    Emulator speed regulation

    Exactly how does Castaway do this? Does it somehow try to run at 100% speed of an actual AtariST, or does it just run as fast as the current possible frameskip allows. I'm asking because I'm having a hard time getting games to play at the "right" speed.
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    I can't get the SMC out of the device!

    Yeah, that did the trick! I had to push on the edge of the card also, since the middle of the card has a sticker that is very smooth and totally impossible to get any traction on.
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    GP32 c++ with gp32 ??

    Yeah, that is one of my biggest issues aswell. Writing plain C I can do, remembering to comment with /* comment */ instead of // comment is something I just can't learn to do. I've had to recompile MANY times just because I had commented something with C++ style. If you get that compiler...
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    I can't get the SMC out of the device!

    How easily is the SMC supposed to slide in/out of the GP32? I can't seem to get mine out, my fingers just slip off when trying to pull it out! That little indentation where you can grab it is just so damn small...
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    XRick highscore saver

    Yeah, while it's a good idea, I think it's probably a bit too ambitious at the moment. For now my first priority will be to actually be able to compile the original source! :D
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    XRick highscore saver

    Thanks! There even was a complete source posted on his site, so when I get more comfortable with the GP32 coding (just started out), I should be able to add the highscore-saver myself. Ahh, the beauty of opensource - if you want a feature, just add it yourself.
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    XRick highscore saver

    I really like the GP32 port of XRick (played Rick Dangerous on my C64 and Amiga many years ago). The only thing I miss is that the highscores aren't saved to the SMC. This feature would probably not be hard to implement at all (I could probably do it if I had the sources). Anyone know if the...
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    Castaway/GP 10.2 Released!

    I'm a new GP32 owner and would like to give this emulator a try. I was an Amiga owner back in the day, so I don't have much experience with the Atari, but it will be fun. Some questions - do I need some kind of Atari ROM image dump or something to get it running? What games are good to show of...
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    Stinkin' Newbie Needs Your Help

    I got my GP32 a couple of days ago and didn't know whether to remove this or not, but after I asked in #GP32 people said I should take it off. Actually it had some big bubbles in it, so I think the screen looks MUCH better without it.
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    rechargeable batteries

    I'm looking into buying some rechargables. I've found this for cheap: Ni-Mh RH6/AA 1.2V 1200mAh Is 1200mAh too little? I mean, it's OK to me if it only lasts two-four hours or so when running 133MHz, but if it is more like 15-30 minutes, then I'll have to look for something else.
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    N-Gage VS GP32

    Looking at the technical specifications it seems to be less powerful compared to the GP32. CPU: N-Gage - 104MHz ARM9 GP32 - 133MHz ARM9 Screen: N-Gage - 176x202 (or something like that, can't recall exactly) GP32 - 320x240
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    Why did you buy a GP32?

    Well, technically I haven't actually got a GP32 yet (but the money has been drawn from my credit card, so I guess you can say that I've bought one) but it should arrive soon. Anyway, the main reason for purchase was to develop on it (and the fact that Mithris and A_Lee_N kept bugging me to buy...
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    GP32 Help wanted with REALLY basic GP32 examples

    The gpdraw thing is just a struct (or rather, an array of structs since there is double buffering). The o_buffer in this struct is the framebuffer where the pixels are put. Then the gpSurfaceFlip shows the screen and flips to the other buffer.
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    Are GP32 users long time gamers?

    The GP32 (mine will arrive to me in a week or two) will be my first ever "console". I've always gone the computer road instead, first C64, then Amiga and now PC. But the GP32 isn't a gaming mahcine to me, it's a development platform. I would never consider buying something that you can't easily...
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