The source for snes9x4p is here. The other link posted is for an sdl port of the version 1.53. This sdl version has support for openGL, but not in the test build I made (configured using --without-opengl).
Snes9x4P is really fast, specially when using HW scaling (haven't noticed any slowdown with those). Compatibility is also excellent.
I don't now if this is of any help, but this sdl version builds fine with latest codeblocks (just needed to include unistd.h in some files to support stuff like...
I had some time to test this on my rebirth pandora. It crashed with a segfault. After patiently looking at all the lib's needed and their symlinks, I think the problem was including too many libraries. Now the pnd only contains the ones not included in the firmware or those with higher versions...
Thanks!
I'm totally open to suggestions on controls or any other aspects. The game is not finished, its more like an interactive tech demo (or a playground). Right now I'm working on moving most of the render operations to GLES (lighting and fog were made in software, among other things).
I...
Good to hear that finally runs, bad that doesn't work on the Rebirth pandora. I will have to wait to february to work on my Rebirth to fix that, perhaps view distance is set too far. Will upload to the repo when this is fixed.
To quit the game just use escape, Fn+Q.
I don't really know what to do. I can't reproduce the problem. But there are things we can try.
You can try erasing /skunks from appdata (and /mnt/utmp, if there is something to erase).
You can try rebooting your pandora.
Your appdata resides on a Fat32 or a linux filesystem (ext2, ext3...)...
Thanks ptitSeb. I have incorrectly included the folders that should be only within ./backup in ./ and permissions where wrong as dmarschal said. I"ll upload one more version and if that fails I'll take your route for fix it.
Sorry I don't quite follow you.
rep1 is created when you run the game, it stores the data for the replay. The included rep1 is just some garbage file [game played and quited fast], but anyone can read or write it (chmod 755).
The replay error is not related to sk-gl but rep-gl. Replays are...
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