^Yes, I know that and actually use PanMAME which is an excellent piece of software. Also FBA plays CPS1, CPS2, CPS3 and many other machines really nice. But I really like how NEO.emu works, I just thought of passing dropping by and say I will love playing CPS1 and CPS2 in the same way.
I really like this emus. I'm using NEO.emu and GBC.emu a lot lately. Is there some slight chance of having a CPS1.emu and CPS2.emu? That will be awesome.
Ok, thanks for reporting. I will be soon switching to reading axis values on each iteration. Let me know if the steering=f(speed) function feels right so I can include changes there too in the next release.
That code is from an old version, as you can check that looking at the date of posting the sources and the new release of skunks (also you could check the pxml of both versions). You can watch the newer sources attached to this posts. As you can see it is reading steering nub as absolute, you...
New version. [uploading here while the repo is down].
*Reworked controls. Left nub is used for steering and is truly analog now. Right nub is used to accelerate. Dpad support removed.
Turning velocity is still dependent on car speed. Unfortunately this is the only way of having control with an...
I don't know how to fix this in remood. But the original TC was crafted by DarkWolf for Doom Legacy. You can download the latest files of this TC here and then use them with the port of Doom Legacy included in Doomrunner.
Ok, here are the sources.
skunks.tar.gz are the sources.
pack.tar.gz is what I'm using to make the pnd.
To compile:
1- Build and install ODE running ./inst-ode
2- Build skunks running ./comp-gl
To package the pnd:
1- copy sk-gl and rep-gl to /pack/skunks
2- I use the Lazy PND packer...
Thanks F_Slim. Yes, nub is working just as digital. Digital is the best control of all I've tested. I will be posting the sources here so anyone can take a look (are pretty messed by me though).
Regarding making something from scratch, I'll love to. As soon as I can sketch some conceptual model...
^ Ok, l don't have much spare time lets take it step by step. Some of the things to do are:
*Improve the rendering engine: Now it's very inefficient, it just send all triangles one by one to the GPU each frame.
*Add GLES lighting: Now the lighting is calculated in software. This will take the...
^Thanks for the feedback. Nubs are working in this version, just set nubs to joysticks or plug an external joystick and Skunks will take the first one it founds as a controller (I think I added something on the readme, have to check). I believe matei_v keeps working on this, this sources are...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.