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    Gph Sdk On Linux?

    Oops, i'm a moron, of course it won't work on host with the arm-linux-g++ compiler... sorry
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    Gph Sdk On Linux?

    FYI, I can't seem to get the host build to compile. Doesn't like any of DGE's libs in the lib/host directory. Not sure whether or not the host emulation is supposed to work outside of code blocks. I might just install SDL/everything else for linux and get a real host build.
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    Gph Sdk On Linux?

    er, well, this is the Makefile that ended up working: BUILD = TARGET CPP = $(TOOLBASE)g++ SDKBASE=/home/lim/GPH_SDK TOOLBASE=$(SDKBASE)/tools/gcc-4.0.2-glibc-2.3.6/arm-linux/bin/arm-linux- OBJECTS = FEvent.o FAnimation.o FSurface.o Fight.o FUtil.o FPlayer.o ifeq ($(BUILD),TARGET) BIN...
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    Gph Sdk On Linux?

    Got it working... There's actually an example makefile in the back of the manual pdf; Not for Linux, but I guess it was straightforward enough to change over. I'll post it in a little bit.
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    Gph Sdk On Linux?

    Hi.... I've tried to write a makefile that uses the GPH Linux SDK 10.02, similar to what skeezix said in this thread. I'm running Ubuntu 8.04. The GPH_SDK is installed in ~/GPH_SDK. This is my makefile: SDKBASE=/home/lim/GPH_SDK...
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    For Mac Developers

    Yeah, I actually use Emacs as well, I only use codeblocks for linking. now that you said that, I'm going to attempt to build my own toolchain for mac. So, if i'm not mistaken, I just need to compile an arm gcc cross compiler from source, and then compile SDL/SDL image/others for the arm as...
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    For Mac Developers

    Hello, For those wondering whether anyone's had success getting stuff to compile for wiz using a Mac, I've done it (finally). I have a macbook pro 2.53 GHz Intel Core 2 Duo w/ 4GB RAM, and I'm using VMWare Fusion 2.0.5 w/ Win XP. I used the official Windows GPH SDK (w/ Code::Blocks) available...
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    Sd Cards Run Games Slower

    What kind of SD Card are you using? I noticed also that NAND memory tends to be very fast, but a Class 6 SD card (mine is 8GB SDHC) seems to run very quickly for me also.. Ninja Master's on FBA2X is almost perfect on my SD card... I may or may not have tried it on the NAND... If i do get around...
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    Gngeo 0.7

    hmm... yeah i'm also having issues w/ this, romsets i've used with FinalBurn and MAME are not working at all. can't get a single thing to work. For me, either the rom tries to load the roms up and hangs (WW7) or is unsupported and does not run at all.
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    Mame4All 2.3

    I see, thanks for responding!
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    Mame4All 2.3

    You mentioned an increase in the availability of upper RAM... does this mean that larger neo geo games work? I still cannot get Ninja Master's to work, although it does work in FBA... wanted to try it in this to see if it was any faster. Excellent emulator, by the way. Thank you!
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    Does Anyone Have An Example Of Using The Toolchain?

    Wow... that worked perfectly. thanks!
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    Does Anyone Have An Example Of Using The Toolchain?

    um... like when you exit, you see an orange loading screen w/ an hourglass... typically you see it before you get back to the menu... but it never gets back to the menu. you're probably right, i guess haven't started up the menu again afterward... does the application have to do that itself?
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    Does Anyone Have An Example Of Using The Toolchain?

    um... like when you exit, you see an orange loading screen w/ an hourglass... typically you see it before you get back to the menu... but it never gets back to the menu. you're probably right, i guess haven't started up the menu again afterward... does the application have to do that itself?
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    Does Anyone Have An Example Of Using The Toolchain?

    lol... oh wow okay... haha... my screen is kinda like, just black w/ a greenish portion... and when i exit, the loading screen seems to stay there forever... is that normal?
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    Does Anyone Have An Example Of Using The Toolchain?

    just removed castor extra, libpng, and zlib from the makefile... the program that i got was just a yellow screen, which then returned me to the loading screen rotated 90 degrees and "scanlined..." it was f'ed up, to say the least. this makes me feel pretty stupid.
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    Does Anyone Have An Example Of Using The Toolchain?

    um... remove them from the Makefile?
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    Does Anyone Have An Example Of Using The Toolchain?

    Hmm... well, basically, when i run the hello world program, it runs for a second, and then i see the loading screen and it just sits there forever. I'll try to see if i can get the libcastor thing to work, but i was also having problems w/ libcastor also, since, for whatever reason, compiling...
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    Does Anyone Have An Example Of Using The Toolchain?

    oh, by console i meant wiz... haha. yeah, i was using printf... only reason i thought that would be okay is because i thought i had seen it somewhere in the MAME4ALL source, like, when it says "unable to start hardware emulation" etc...
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    Does Anyone Have An Example Of Using The Toolchain?

    Well, I can get it to work now that' i'm running Ubuntu. But... I dunno, can't really seem to get even like a hello world program working. I mean, it compiles and everything, but just freezes the console... Have you tested your own "hello world" program that you wrote on the wiki, or did you...
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