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    Doom V10 Test Release 3

    Saves work fine for IWADs (Doom I, II, Plutonia and TNT), but crash with some PWADs (Duke Nukem GP on my GP, Quake II, Doom64 and certainly some other one).
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    Doom V10 Test Release 3

    Yes it's faster and has bugs fixed (B button related). :)
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    Doom V10 Test Release 3

    ;)
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    Doom V10 Test Release 3

    Just name your IWAD DOOMU.WAD, not UDOOM.WAD. ;)
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    Fpk Extractor

    http://users.skynet.be/firefly/gp32/projec...xtractor_11.zip
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    James Pond 2: Codename Robocod

    It's so much better on DrMD. It's 60 fps with full sound at 166 Mhz! :)
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    Doom V10 Test Release 3

    For 40 Mhz it's not so bad yes, but only in Doom I. Doom 2 and others are nearly unplayable at this speed. I consider it's not really smooth below 20 fps and not smooth at all below 15 fps. Just my opinion. ;) Anyway this release is smoother yes and I'm very happy of that. :) Tom, Craig, Rob...
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    Doom V10 Test Release 3

    cozmic > Do you really think it runs well at 40 Mhz with sound, even without music? :unsure: I understand now why some people say "fs3 is very smooth!" in some emus. :) shikigami > Turning left/right QUICKLY is very important when your back is being shooted, releasing B button to turn slowly...
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    Doom V10 Test Release 3

    Damn I didn't think about that... it would be possible to turn left/right with this config while pressing B button... The only way is to release B but we wouldn't be able to turn left/right QUICKLY. :( Anyway I prefer the actual key config.
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    Doom V10 Test Release 3

    A - fire B - Strafe (when pressed, then D-pad), run and activate SELECT - Unused (Guyfawkes > no bug with it any longer ;)) L&R - change weapons This config would be better than yours shikigami I think, more convenient and SELECT is actually causing trouble when pressed if a weapon is changed...
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    Doom V10 Test Release 3

    Eh wait, I only test GPDoom with Guyfawkes, didn't code anything, never. ;) But yes saves work perfectly with IWADs (Doom I, Doom II, TNT, Plutonia) but seems to have problem with some PWADs (Duke GP, Doom64, Quake II). I'm sure it will be fixed soon. ;)
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    Doom V10 Test Release 3

    Is the BLU+ GPDoom brightness different from the normal BLU one or is it the BLU+ screen that is clearer?
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    Doom V10 Test Release 3

    Is it now perfect for BLU+ or is still there a bar on the screen?
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    Doom V10 Test Release 3

    The bug in the level 2 of Doom 2 is only due to some Doom 2 IWADs, take mine on my site and it won't crash in this level anymore. :)
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    Doom V10 Test Release 3

    :blink: I retried Doom I with the new Doom build and no crash for me. Retry the old v9 build 50 version of GP Doom available here and tell us if you still have this strange problem. Otherwise try to replace your IWAD, it must be corrupted.
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    Doom V10 Test Release 3

    GP Doom is now so good on GP32, so far better than the Z version. :) Thanx for your hard work Craig and Guyfawkes. ;) Happy to betatest for you. :)
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    Dr Md Overclocking Problems

    The actual beta is beta 5 and it's awesome and the music isn't too fast anymore and there is the DAC support, which is incredible and with no speed decrease. The new gamma correction is awesome too. EDIT : Oups didn't see DaveC already wrote that.
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    Is The Gp32 Still Being Made \ Supported?

    Where did you read that?! :rolleyes:
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    My New Gp Doom Site Soon.

    Hi all. Just to tell you that I'm gonna change my site url soon (I'll give you it in this topic when I have it). My site will be separated into 2 parts : the PWADs which I worked on and those I only converted from worthy Wads (eventually with some minor changes) to allow every user to play...
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    Blue Angelo And Slubman Bios

    EvilDragon > I also decrypted it as a fxe because yes Slub's firmware doesn't read smc id encrypted games, but only GP32 id gxe. Before decrypting it, I used the BLU firmware as a fxe on the Blue Angelo SMC so that it would be automatically launched at the startup by Slub's firmware. P.S. : I...
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