I think the type of stuff you would have on a PDA - Calendar, Contacts, etc (like the diary someone mentioned) would be helpful. A lot of you people already have PDAs and don't care, but I don't and therefore do care ;)
So I'm looking up Advance Wars info and I came across the this wiki page: http://en.wikibooks.org/wiki/Advance_Wars
Seems to me that this game is so well documented that, other than AI, a clone should be relatively simple to code. We'll see once I get started next week :)
Edit #1: BTW, does...
Just looked at some pics - that game looks like fun - I'll give it a shot. I'll probably still end up trying to make a turn based strategy game anyway - but in the meantime this looks like it can definitely quench my thirst.
And yeah, Famicom Wars did come first
Also, thanks for the input...
Thanks a lot man. I appreciate the advice and offer to help. I definitely think the AI should be easily tweakable because I know I'm going to be getting a lot of advice and suggestions :) And you're right I definitely would need to get a couple levels together - at the very least to see how...
So, I'm thing about making a turn-based strategy game to quench my thirst for Advance Wars (I don't want to carry around my DS, what can I say).
I think AI is going to be the hardest part of the project. So far I found this gamedev.net article helpful. I was wondering if anybody else has some...
If that doesn't happen - it's my goal to improve the NES emulator. My gp2x comes in on Monday (my first one was faulty =\ ) so maybe I can get started then :)
Yeah I have a couple articles on writing a profiler - so I definitely can - I just want to avoid it at the moment. So in the meantime, I'll take your suggestion and compile to windows as well and use devstudio or vtune. Thanks a lot squidge.
Speaking of profiling - what's the best way to go about it? I'm sure it depends on your environment. I'd like to avoid writing my own profiler, but if I'm using the Visual Studio 2005 dev env. Will I have to or are there some compilation options that I can turn on/off that will, with minimal...
So I read skeezix's article and realized I've already programmed an emulator in school. Other people that have taken a computer organization type class probably know what I'm talking about. In any case, it was a REAL simple, imaginary processor that I "emulated" but the VM theory is the same so...
Yeah I saw that too... Damn I wish I could write and/or port emulators. I'm becoming a fairly seasoned developer at work so I'm gonna give it a shot, but I'm def not going to start with SNES on gp2x :) . I'll probably give optimizing FCE-Ultra gp2x a try though.
For someone that's been...
Well Squidge has released the source for SquidgeSNES v0.34
Source: http://squidge.wordpress.com/2006/02/14/sq...34-source-code/
I was just wondering if this means that we're still not gonna see a new release of SSNES for awhile. I was gonna say ever but the fact it's not the latest binary...
Well, while this one is open... Woooow at you telling unpaid, hobby developers how they should do something. They're somewhat decent suggestions, except these people are making emulators and apps for frikkin free! Be happy you have what you do and if you want to change it become a developer...
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