I got it working with Sonic by putting the uncompressed rom and both of the emulator files in the same directory, and naming the rom 'rom.ngp'.
That's pretty much everything I understood from what google translate understood from the spanish readme.
Wheee, the update worked for me. Probably because I formatted a card I hadn't tried before as FAT32. The GP2X seems to work fine but I haven't encoded any movies to try yet. The screen now has scanlines that weren't there before - I'venot looked at the video tweaker program yet. Amusingly...
From what I've understood, some of the independent devs are confident that it'll soon be possible to do firmware updates by running a program once the GP2X has booted, rather than by depending on the crap GPH SD code. That's what I'm waiting for anyway! (Not that I seem to have many options...)
You mean the NK libraries? Just on the offchance - you haven't extracted the .tar.gz file have you? You just need to stick that and the .GPU into the root of the SD card then run the .GPU. If that's what you've done, I'm out of ideas!
Perhaps he will, but it's actually a completely different game to the one Nintendo released as Zoo Keeper! http://www.digitpress.com/reviews/zookeeper.htm
But then it's only that easy if the device likes the look of your SD card. I've tried four or five cards and got nowhere. That included some Sandisk ones, which were on the list of cards that are known to work. YMMV.
Maybe just because other arrangements might be trademarked or something. It's no big deal - programs can use whichever buttons they want. I don't care (or frequently I don't even remember) what it says on them
edit - Ah, I've understood what that meant now. Scratch that.
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