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  1. doragasu

    Gemrb : How to install BG and co, my guide.

    Finally I downloaded a copy of the 4CD version, installed it, and it's working perfect with my 1st batch Pandora @600MHz (at least the beginning of the game). There's no stuttering, like in the youtube video I watched, and runs pretty smooth. Great work!!!
  2. doragasu

    GStreamer DSP test

    That's a pity. Thanks for confirmation!
  3. doragasu

    Gemrb : How to install BG and co, my guide.

    Thanks a lot for your effort. Hope somebody has played it and can answer.
  4. doragasu

    Release Shadow Warrior

    Back when this game was released, I played only the shareware version, and it was very funny. Gotta test this PND. Thanks!
  5. doragasu

    GStreamer DSP test

    Really interesting thread. Can anybody confirm the DSP can only decode baseline H.264 profiles? I think 1 frame delay (16 ms) can be admissible for sound in most games. Maybe some emulators could use this for sound processing. It could maybe be also useful for playing music in games using it in...
  6. doragasu

    Gemrb : How to install BG and co, my guide.

    How does Planescape Torment run on a 1st batch pandora (up to 800 MHz oc)? I have seen some videos showing it with a lot of sound stuttering. I'm considering purchasing GoG version, but only it I know I'll be able to play it in my Pandora.
  7. doragasu

    Release L'Abbaye des Morts

    Have you tried converting to MP3 instead of OGG. I think MP3 decoding requires less CPU.
  8. doragasu

    Release L'Abbaye des Morts

    Have you tried removing "-O2"?
  9. doragasu

    Release L'Abbaye des Morts

    When you say it exits to menu, you mean it exits to the game menu (intro1) or it exits to the console menu? Are you building with -D_RUTAS_RELATIVAS? What are the build flags? Maybe you should try modifying/removing the optimization flags (in case you are using them).
  10. doragasu

    Release L'Abbaye des Morts

    "Fat version" attached to this post. abbaye_fat.pnd
  11. doragasu

    Release L'Abbaye des Morts

    Sources with OpenPandora support, added to the Google Code repository. @Farox, to build the Wiz/Caanoo versions, you can try defining _RENDER_320_240 and _RUTAS_RELATIVAS (relative paths). To do it, add -D_RENDER_320_240 and -D_RUTAS_RELATIVAS to the gcc command line. It will build a binary...
  12. doragasu

    Release L'Abbaye des Morts

    I have updated the port, using 1.0 sources from @nevat. Now you can switch between 8 and 16 bit graphics pressing "C" key :) . I have integrated the changes I wrote for the Pandora port with the original Linux port by @nevat. The port I have done, already has the zoom removed: it renders...
  13. doragasu

    Release L'Abbaye des Morts

    I have ported L'Abbaye des Morts, an 8-bit looking game from @Locomalito (also creator of the great Maldita Castilla). The port uses the sources from the GNU/Linux port by @nevat. Grab it from the repo while it's hot.
  14. doragasu

    SDL: Best way to stretch to fullscreen?

    Didn't know sudo is this flexible. I have been using GNU/Linux for years, and I still have to learn a whole lot of things :) I have updated the PND. Now the program defaults to point sampling, and filter can be switched between "none" and "default" by pressing the "F" key.
  15. doragasu

    SDL: Best way to stretch to fullscreen?

    I have manually tested it, and I was surprised sudo doesn't ask for a password (I'm intrigued, can anybody explain me why?). So I'll update the app with a filter selection option :) . Thanks!
  16. doragasu

    SDL: Best way to stretch to fullscreen?

    Again, thanks for help. It looks like that method needs root privileges to run (it uses sudo). I'd prefer not forcing the user to input his/her password each time the game is ran. Is there other method? BTW, I have already uploaded the PND using the bilinear filter. I'll update it if I find a...
  17. doragasu

    SDL: Best way to stretch to fullscreen?

    Thanks a bunch, it's working perfect, stretched to 640x480 and fullspeed at 600 MHz. There's only one thing I'm not happy with. It's the image is bilinear filtered. For this game I'd prefer it to be point sampled. Is there a way to turn off bilinear filtering when using notaz SDL? I have...
  18. doragasu

    SDL: Best way to stretch to fullscreen?

    Hi guys. I'm porting to OpenPandora L'Abbaye des Morts. I got everything working, but the game ran a bit slow even at 800 MHz. The game internals are 320x240, but to display the window fullscreen, it creates a 640x480 window and before drawing the screen, it uses zoomSurface(pWindow, 2, 2, 0)...
  19. doragasu

    Release Darkplaces (Quake Engine)

    I have tested the Darkplaces Quake PND @ 800MHz, and this is what I found: Framerate is usually good, over 20 fps, but explossions and other FX using dynamic lightning, cause massive slowdowns. Setting to OFF RT DLIGHTS and RT DLIGHTS SHADOW (inside CUSTOMIZE LIGHTNING MENU) helps a lot...
  20. doragasu

    Release SuperZaxxon - Beta 5 released

    I have flashed this firmware today, and it's working very well. Some apps that didn't work for me in B4, are working now (GoldenDict, Mame4All). The problems I found: - SuperGeometryDust is not working with 3.2 kernel. - IOquake2 works, but I don't know why, when it's launched, both nubs...
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