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  1. M

    Gpfinalwar 0.5

    Thanks for your comments and suggestions !! Actually, the AI was in the first stage, and it should be better for the skirmish mode... I'd need also more info about the sound bug, as my gp32 seems to works fine when I restart a battle. For the mod creator, that would be a good idea, but I'd...
  2. M

    Gpfinalwar 0.5

    Thanks !!!!!!!!!! :rolleyes: To make money, you have to find gas leaks, and deploy a derrick on it.
  3. M

    Gpfinalwar 0.5

    Well, the AI is far from finished, but I guess it's a start :) So, for now the skirmish works, with the AI trying to make sense building a base, collecting gas and killing you also :rolleyes: The survival mode has been modified, and you have some time to prepare before the big assault (3...
  4. M

    Some Testing Needed

    Well, thanks !!!!!!!!!!!!!!! :)
  5. M

    Tomak Compo 2k4 Games!!

    Non j'en utilise pas, disons que mes routines de déplacement sont faites pour pouvoir être utilisées sur 800 unités bloquées, sans faire ramer la console... Bon y'a de la prévision qd les unités tombent sur un obstacle, mais c'est assez limité. Sinon, l'algo est court, simple, mais marche...
  6. M

    GP32 For Testing How Accurate Is Geepee32?

    For all I know: The DMA are not totally implemented, but the DMA 0 is !!!! But the different modes are not correctly emulated, such as burst transfer not taken into account... The file size is also a limit, and it seems to be around 2MB for fxes/gxbs... But I'd say it's VERY accurate...
  7. M

    Tomak Compo 2k4 Games!!

    B) Hey, GpFinalWar along with GPWars and KOF, this is great !!!!!!!!!!!!!!!!!!!! MOI CONTENT :rolleyes:
  8. M

    GP32 Full Screen Blit

    @ ******** ASMFastTransBlit(unsigned char *src, unsigned char *dst, int nbx, int nby, int height4, int trans) ******** .ALIGN .GLOBAL ASMFastTransBlit .TYPE   ASMFastTransBlit, function .CODE 32 @r0 = src @r1 = dst @r2 = nbx @r3 = nby @r4 = height4 @r5 = trans @r6 = tmp @r7 = tmpnby...
  9. M

    Thanks To The Gbax Crew

    21 of the 49 entries are on Gp32, I don't call that just a few...
  10. M

    New !!!! : Tomak Compo

    Azure, I believe this is not a compo between compos.... I think falken80 has a point, emus are great, but most of the time the games that needed more time than an emu conversion, come after them because the judges liked the games than run on the emu...
  11. M

    Gpfinalwar 0.3 Beta

    Those are good suggestions thank you GPnator (and Wolfsclaw also). Waypoints to secure an area would mean a new action for the units, but as I made room for some in the side menu, I guess I'll try to add this... Double click may also be tricky for gameplay, but maybe on the B button I could...
  12. M

    Gpfinalwar 0.3 Beta

    Ok I'll check the code that makes the cycle, and for the loop thing... Thanks everyone !
  13. M

    Gpfinalwar 0.3 Beta

    Thanks for your suggestions taubstumm, but I tried to make R go to the menu, but it was very confusing so I made only one button to go to the sidemenu and I believe this is simpler. L could switch track I guess, but it is already used for making groups, zooming in/out, and for zoom reset. So I...
  14. M

    Gpfinalwar 0.3 Beta

    Ok Cellsplitter I checked some stuff, and the money problem for unit repair at least should have been sloved in the 0.3 beta. So your report was useful thanks, but for the nuke hang bug I'd need to know if you got those bugs with the latest beta. Thanks in advance
  15. M

    Gpfinalwar 0.3 Beta

    Thanks Cellsplitter !! I'll check all this, and try to repair that. For the nukes, you can launch more than one nuke by selecting all the buildings before clicking on the nuclear button. I'll also take some time to type a manual, but I've got to add all the features before (which is almost...
  16. M

    Gpfinalwar 0.3 Beta

    Thanks !!! I'll add a lot of sounds when the game engine is finished (which is close). The sound problem has been fixed, but also several other things. I think I'll make another beta with the last additions and bugfixes before the skirmish mode.
  17. M

    Gpfinalwar 0.3 Beta

    Thanks guys !!! To launch a nuke, you have to click on the nuclear symbol on the gui on the right. But you have to wait until it's ready. (the small silo opens, the second shows the missile on the ramp).
  18. M

    Public Apology

    :D Hey maybe you will start pissing off people now, coz' if everyone apologized for so little, that would be a mess... ;)
  19. M

    Gpfinalwar 0.3 Beta

    Thanks guys for your comments !!! I take good notes !! Note that an editor is on its way also, it should come along with the skirmish version.
  20. M

    Gpfinalwar 0.3 Beta

    Ok now this is getting serious, as we are more and work working on this, I'm proud to present the 3rd beta of GPFinalWar !!! Please, try all the new features such as vehicle building, repairing... Also, you'll notice some new graphic features, more nukes... Don't forget to report me every...
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