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  1. M

    Gpfinalwar 0.6

    In fact this *will* be the last beta (I still have a few things to finish). After that, there will be the final version, with no bugs I hope. Then, I think I'll make a poll to see if people is interested if I release a moddable version of the engine.
  2. M

    Gpfinalwar Map / Mission Editor

    Hey guys ! Looks like Evildragon does his homework ;), as he announced the release before the whole set was ready. Anyways, I'll release my 0.6 beta in a few days, just the time for me to switch to Gcc 3.4.1, and finish some mmu stuff. So now you can already try out the map editor, and even...
  3. M

    More Oc-options, Please...

    Well, for that you can use MrMirko's oc test program ! The thing is, to set the Gp32's clock, there are some limitations to respect, and divided clock values that must be calculated precisely. That's why the programs can't let you set the speed with 1MHz steps.
  4. M

    [HOAX] Amiga 500 Emulator Is Here

    Oh god !!! gotta test that one !!!!!!!!
  5. M

    Too High Capacity Batteries? :(

    I believe high cap batteries (Ni-MH ones) act strangely when they are new, or when you use them on another device and then use them back on the GP32. I have a FLU, and when I put back my batteries from my digital camera to the gp32, the light keeps flashing for the 1st hour or so...
  6. M

    Gp32 Software Compilation Cd

    Does anyone remember those real cool Aminet CDs ??? I enjoyed them as I couldn't access the net, and I think it's a great idea. And even if it was sold, I don't remember they had any trouble with authorizations. I just think it's a good idea.
  7. M

    Any News About Gpfinalwar Or The Driving Engine ?

    Well, thanks, that's good to see some people would pay for GpFinalWar, even if this is not what the game is made for... Actually, I'd prefer to find a job with this... But everything can happen, I guess we'll see when all the main features are ready.
  8. M

    Any News About Gpfinalwar Or The Driving Engine ?

    As I was suggested, and if some more people are interested, I think I will make it moddable, so you would be able to make your own game using the engine... Maybe I'll make a poll to see how many people would like to make something using my engine.. We'll see :)
  9. M

    Any News About Gpfinalwar Or The Driving Engine ?

    GpFinalWar's coming... Actually I'm now adding gfx, the campaign editor is on its way also, and I still have to correct some things to the AI... I plan on releasing the last beta version next week, and the final version, with a campaign, and the campaign editor should be there in August.
  10. M

    Leaving The Scene...

    10 weeks of holidays !!!
  11. M

    GP32 Envid Bit In Lcdcon1 Problem

    Did you check MrSpiv's docs about that ???? http://www.cs.helsinki.fi/u/jikorhon/condev/gp32/ You should change the value of the ENVID register when the screen DMA gets refreshed I guess.
  12. M

    GP32 Vhat Da Heell? (sound)

    Well, if you use a 44100 Hz sound as PCM_S44, you won't really notice the difference... What is more problematic, is that the sound gets clicky quite easily... Some instructions should be avoided then (GpRectFill), and you have to be careful if you're doing ASM (LDMIAs have a tendency to lock...
  13. M

    Competition??

    Possibly a campaign for GpFinalWar... Depends on the deadline :unsure:
  14. M

    GP32 Mirko-sdk, Sound; How Does It Work?

    Well a sine-wave will not make miracles, all you will ear is a uniform sound which will not be very useful nor pleasant to ear. I guess you'll have to stick to samples, as sound generation needs very complex algorithms, and all you will get is a nes sound quality if you're very good.. At 11000...
  15. M

    Has Anyoone Had To Pay Custom Charges?

    Same here, almost always had to pay taxes for HK orders (but not always, seems random). The tax should be close to the VAT in the country I guess (for me 20% of the cost of the package) but I always had to pay them to the postman.
  16. M

    GP32 Cant Hear Sound

    The gamepark's sdk sound functions can't modify the output volume of the sound, so the only way is to increase the volume before you include your sound into your program. Another way would be simply triggering 2 or more times the same sound at once, as it should increase the volume also.
  17. M

    GP32 Some Tricks For Division

    :rolleyes: great !!
  18. M

    GP32 Some Tricks For Division

    It will create good code, if you use -O2 at least as option. I noticed major slowdowns on loops in my game, that will appear if I didn't use it, and you won't see anything if you use -O2. But even with this, divisions will never automatically be converted to any of these faster routines. But...
  19. M

    GP32 Some Tricks For Division

    Actually I always guessed it would cause a problem, as I never use that in my programs for numbers that can be negative. Thanks for the tip then !!!!
  20. M

    GP32 Some Tricks For Division

    I started to write a little tutorial to optimize things for the gp32, and I've got something about divisions that might be useful I hope... Here it is:
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