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  1. yaustar

    GP2X Physics Thing

    You should be able to. In the Call stack, right click on the function call/frame that you want to go to and select 'Go to local stack frame' or something similar. Edit: Funnily enough, the only reason I found this was because I was working on my own assert system last night :P
  2. yaustar

    Wlan Protections

    Most network sniffers can find SSID hidden access points easily. IIRC KisMac does this.
  3. yaustar

    Linking Sdl_gfx Using Mingw

    In Code::Blocks, there should be a setting to give verbose output (ie the commandline to GCC).
  4. yaustar

    Emails To Me

    QUOTE Preorders for the MK1 units (limited to 100) will be taking place quite soon, be aware that they will have to be self assembled in some cases, ie you will have to put the lcd and pcb in to the case etc. you will also have to give us feedback on the design and any problems you find. But on...
  5. yaustar

    Gp2x Devkit On Usb Stick?

    In which case, you can probably get away using MSYS with DevKitGP2X. I can't remember if it creates any files though in the user directly.
  6. yaustar

    Gp2x Devkit On Usb Stick?

    It is do-able with Dev-Cpp + DevkitGP2X, StreaK's minimalist SDK and Code::Blocks (I think, not 100% on C::B).
  7. yaustar

    GP2X Game Programming Tutorials

    I pick up a copy of: Coding Complete Game Coding Complete C++ for Game Programmers Arguably, I would also look at: Effective C++ Design Patterns (Gamma et all ) Thinking In C++ Vol 1 + 2 Also this article list: http://objectmentor.com/resources/publishedArticles.html Also forgot about this...
  8. yaustar

    What Linux On Pc ?

    I always found Ubuntu to be the easiest to use but always had my eye on Sabayon mainly because it Gentoo based and still looked relatively easy to use.
  9. yaustar

    Mmorpgm

    Learn SDL from here: http://lazyfoo.net/SDL_tutorials/index.php . The RPG Toolkit might be using none portable libraries so it would be awkward to port.
  10. yaustar

    Opengl, Sdl, And Others ?

    I agree, especially if it has better game orientated functionality (e.g. Sprite and tiled background manager).
  11. yaustar

    Volume Control

  12. yaustar

    Volume Control

    This is the code I use to change volume: CODE void MusicManager::VolumeUp(void) { // Check the current volume is above 0 if(_CurrentVolume < MAX_VOLUME_LEVEL) { // Change the volume level up a notch _CurrentVolume += 2; Mix_VolumeMusic(_CurrentVolume); } }...
  13. yaustar

    Showroom

  14. yaustar

    Showroom

    Zip and RAR support :)
  15. yaustar

    Pandora's Rival: The Gizmondo

    From MCV magazine: Gizmondo will rival DS and PSP, says new team... no, honestly. "We can compete with DS and PSP. An open platform offers something new." Ian Murphy, Plextek "Little is known about the new iteration, but Plextek technical director Ian Murphy told MCV it would be a fully open...
  16. yaustar

    Where To Start

    It should be straight forward, I think you can even have Dev Cpp build the GP2X/Pandora executable for you. Personally I have been using Code::Blocks and have it setup so I can switch between Windows and GP2X builds easily.
  17. yaustar

    Where To Start

    Learn SDL on PC is your best bet. After which, porting to the Pandora should be straight forward. http://lazyfoo.net/SDL_tutorials/index.php
  18. yaustar

    New Pandora Preview

    FTA: QUOTE The Pandora is expected to ship in April or May at a price of about $320 US (excluding VAT) or 100 GBP/286 Euros (including VAT). More information can be found on this developer-oriented page, but the official OpenPandora site is still pretty bare bones. They got this wrong :/...
  19. yaustar

    Gather Innovative Ideas Here!

    I really would like to see this idea fleshed out: http://www.squidi.net/three/entry.php?id=67
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