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  1. pea

    I'm Back

    Working on GPDesktop and my SDK (peaSDK). Don't tell anyone though :) EDIT: URL
  2. pea

    I'm Back

    And ol' Sam still has his bastardised version as his Avatar too :)
  3. pea

    Forum User Stats

    Hey Lizard, hope you are having a good time in Aus. I bet the weather is better than here. Yes, the results may be a little skewed. I just hoped the GP32-only members would also read this board.
  4. pea

    I'm Back

    Hi ED :) The glue that holds the scene together :D
  5. pea

    Forum User Stats

    Goo to see lots of pre-GP2X users still here - and by the looks, most now also have a GP2X
  6. pea

    I'm Back

    Hey Rob, good to see you! Great to see an NZ distributer. Whats the current state on that development library replacement for the official SDK? I can't remember the name - some three letter acronym or other? (EDIT: HH - Hardcore Homebrew?) Early results looked promising (speed wise). Also...
  7. pea

    Forum User Stats

    I believe Klimt is an openGL port for mobile devices. There was work (and working demos) on the GP32, but not to sure about the GP2X.
  8. pea

    Forum User Stats

    Sorry, can't seem to be able to edit the poll questions :)
  9. pea

    I'm Back

    I still have my GP32 - and am currently coding for it If all goes to plan, I should have a GP2X in a few months too :) Nice to see some of the familiar 'faces', whiteFalcon and Quiest
  10. pea

    Forum User Stats

    Interested to know...
  11. pea

    I'm Back

    Hi all, I'm back from a long period away from my GP. Basically I left the scene just as the GP2X was released (and the biggest thing in the news was the stupid STUPID competition result to rename the X2 to the 2X). Before I get flamed for doing this, I wonder if a poll already exists that...
  12. pea

    Who's Dev'ing For This Machine?

    Hey guys. I've been out of the scene for a long time - one of my businesses (Mobile game development) has been extremely busy. Is it confirmed, then, that the XGP/gamepark will support homebrew?
  13. pea

    GP32 Quark3d And Gp32 Screen Layout.

    Best people to ask about screen rotation are those that have worked on other ports. i can remember a discussion about it many (many) months ago. Perhaps ask thunderz - he had to deal with it for his 3D engine based on cube?
  14. pea

    GP2X Writing Fast Code For The Gp2x ..

    Actually, the figures I give above were the performance increases I actually got on the GP32 over the standard memcpy!
  15. pea

    GP2X Writing Fast Code For The Gp2x ..

    Here it is: snippet: unknown author - Fast assembler memcpy routine Not specific to gp32, so if you can get it to compile, it should work fine. In my tests it was around 17 to 18 times faster than standard IIRC.
  16. pea

    GP32 The Lowest Cpu's Clockspeed

    http://www.devrs.com/gp32/files/gp32devfaqs.php
  17. pea

    GP32 Gp32 Sdl Doesn't Vsync

    I was under the impression that the gp32 CAN'T vsync at all?? Not sure if thats correct though. Maybe has to do with the rotated screen buffer...
  18. pea

    Where Do I Find The Gp2x Mascot Images?

    http://www.gp32x.de/cgi-bin/cfiles.cgi?0,0,0,0,23
  19. pea

    GP32 Basic Sound Questions (using Mr.mirko)

    Are you using the DMA. If so, it could be the infamous DMA sound bug :). This is when the game is intensive and using DMA, the sound crackles...
  20. pea

    Overclocking The Gp2x Hope The Dev Don't Consider

    *sigh* not another overclocking thread. I guess it's just natural that history is going to repeat all over again for the gp2x... I guess we can't just say 'search the forums and replace [gp32] with [gp2x]' ? :D
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