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  1. trabitboy

    Caanoo / WIZ 1.2.1: Nehe + Openwiz + Wiz3D_Devel = Hang On Exit !

    hi! thanks for your reply. basically on the prebuilt lesson0X example from the wiz 3D package, if you press menu , you see "loading" then you get back to the wiz orange user interface. but on the thing I build ( from same source, no change ) , I press menu, then I see "loading", but it freezes...
  2. trabitboy

    Caanoo / WIZ 1.2.1: Nehe + Openwiz + Wiz3D_Devel = Hang On Exit !

    Hi, just begun as I receved my wiz, my setup is: ubuntu vmware image ( fresh ) open wiz cross compiler in /home/user wiz3d developper package in /home/user could rebuild the libs putting my cross compiler path in all makefiles: could compile nehe lesson05 with the prebuilt includes and...
  3. trabitboy

    cross cross cross compilin'

    cross cross cross compilin'
  4. trabitboy

    cross cross cross compilin'

    cross cross cross compilin'
  5. trabitboy

    Panjoust - A New Simple Platformer

    Hi, the "die and retry" third level actually got me looking forward to this game ! looks good frustrating r-type fun, but with different physics :lol:
  6. trabitboy

    Holy Shit, Robots!

    Holy shit robots! and valkyria ( even much simpler ) style sounds very cool B) title as hilarious as " holy invasion of privacy ! badman "
  7. trabitboy

    Pandora Pandora Panic

    Thanks for your answer! in the first wario ware, boss was at level 10, and first difficulty increase was half that ? let's say increase difficulty every five and make sure games do not repeat themselves within five ? I'll make it tunable in my game : a define will tell that every X level a...
  8. trabitboy

    Pandora Pandora Panic

    one feature that is missing from the current build is the option to test a minigame alone with increasing difficulty ( selection box always does level 1 I think ). It would be useful for balance , playtest; would be nightmare to need to alter the build to be able to do that for each game. so...
  9. trabitboy

    Pandora Pandora Panic

    Hi, while working on more mini games , and knowing that next week we should have finished something, I made a little playtest with various gamer friends ( of different styles ); this amounts to 5 people. The conclusion I draw from that is that gameplay wise, it's not good enough, we need to...
  10. trabitboy

    Pandora Pandora Panic

    nearly final for this one, big update: source pics sounds it's got : - 3 moves - randomly generated scenarios - crappy sounds ;) - gets very hard very fast I can go only up to level 10 ! I'm very interested in some playtesting . this one is mostly releasable, I'll try to do 2 more for...
  11. trabitboy

    Pandora Pandora Panic

    Hi, could someone point me precisely to latest build / framework? I've been going up the thread nearly to the begin , and browsed the wiki, but to no avail ?!? I'd like to update to latest framework before trying to setup sprite transparency/sound. Thanks in advance.
  12. trabitboy

    Simple Shoot-em-up Development

    Hi , as an open gl beginner I find this thread very useful too, and I follow it. this is homebrew, let's take it easy ;) this is for fun after all.
  13. trabitboy

    Pandora Pandora Panic

    hi! here is a draft of my first mini game ; doesn't handle difficulty and isn't as rich as I would, but it's not too bad, take it as an integration test ;) punch him before he does ! planning to upgrade / do some more after some more framework questions ( tomorrow ). source: source pics: pics
  14. trabitboy

    Pandora Pandora Panic

    - can't quit easily when developing on win32 - somehow no breakpoint/debugger works although my install is fresh ( worked in codeblocks simple sdl project ) remark on pandora panic: - wario ware puts the player "in the zone", and any gap in rythm is bad for that. the current build I play is...
  15. trabitboy

    Pandora Pandora Panic

    hi poke and thx for the nice comment, your french is quite decent ! back on topic a repetitive strain injury is preventing me from hitting my deadline, so I expect to finish next week. I'll do some paper flipbook pics for an other minigame this weekend in the meantime, it doesn' strain like...
  16. trabitboy

    Pandora Pandora Panic

    Hi, I've been working on a minigame since last weekend, pix here : my dev log However I could only get to test mine using Pandordered, will it be ok to continue with older framework in the meantime? Are there breaking changes? I definitely want to relase a first test version before weekend to...
  17. trabitboy

    Simple Shoot-em-up Development

    great read and very detailed :D please keep on this very useful work !
  18. trabitboy

    Pandora Pandora Panic

    Hello, I have minigames I'd like to port from the DS my little stuff I tried to install the codeblocks gp2x on 2 win machines and it failed saying "ERROR: codeblocks-mingw-setup.exe deos not exist " in a popup. Can I use my own codeblocks with latest sdl? ( trying this right now ) Moreover...
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