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  1. Guyfawkes

    Gp2x F-100 ~ F-200 Compatibility

    I guess many games can be enhanced for the touch screen, for example in the menus you can make them touch to select an option. I hope that there are not many games that are just touch screen exclusive, you can easily be backwards compatible with a joystick cursor or even at a stretch mouse...
  2. Guyfawkes

    Per Pixel Collision

    Not sure if this will help you, but there is SDL_Collide at http://sdl-collide.sourceforge.net/ which has everything you need to do collision detection with SDL. I have used it in my game Escapa and seems to work fine.
  3. Guyfawkes

    Xbak An Engine For Betrayal At Krondor

    Betrayal At Krondor is one of the finest games ever made, I had this when originally released and I remember bunking of college for a few days to play the game :)
  4. Guyfawkes

    Pirates! Homebrew

    Was it you making this remake from a while back? If so its good to see progress being made, its a big project so keep at it!
  5. Guyfawkes

    Battlejewels Build 054 - Bull, Horns, Grab.

    Congrats on the new release, I was right in thinking this entry would get better and better which is one of the contributing factors why I chose this as a winner in the compo.
  6. Guyfawkes

    Gp2x Code::blocks Pre-configured Sdk Rc2

    Looks like it was the supplied libs that were the problem, I copied my libs and afterwards, the Open2x ones into devkitGP2X and they both worked fine. The Open2x libs are probably the ones to use as they are more recently built than mine so I would add them if its OK with Orkie into your...
  7. Guyfawkes

    Gp2x Code::blocks Pre-configured Sdk Rc2

    It might just be a case of grabbing the latest devkitgp2x and libs and adding them to this setup. if someone wants to try they can try with my setup I released late last year (it is newer than the one in codeblocks package) at http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,19,1875. all you...
  8. Guyfawkes

    Gp2x Code::blocks Pre-configured Sdk Rc2

    I just checked the file date on the libs, they are a mix of late 2005 and early 2006 (March). My libs are from May 2006 and a few later in the year and 2007 so it could be a possible cause of them being old libs. Although saying that it shouldn't really matter as sdltest has worked since the...
  9. Guyfawkes

    Gp2x Code::blocks Pre-configured Sdk Rc2

    I uploaded to http://www.emuboards.com/codeblocks-sdltest.zip , you will see the screen flicker very fast, on round em up theres black bars which may be because theres a frame limiter or a non white background? It only does the flickering if compiled with this package, compiled with my usual...
  10. Guyfawkes

    Gp2x Code::blocks Pre-configured Sdk Rc2

    I compiled my sdltest program and tried it on the gp2x, the screen flickers like when you look at a monitor through a video camera (refresh lines). I tried a few other of my programs and they all do the exact same. I thought at first it might be because I just recently started using Open2x, but...
  11. Guyfawkes

    An Interview With Guyfawkes

    A few people said I do talk too much after reading it, I know I talk too much but didn't know I was as bad as that. Worrying thing is I am worse in 'real life' :) Anyway, thanks again to Hooka for a good interview, was good fun to do.
  12. Guyfawkes

    GP2X Ram-hack (tweak) Topic

    Just tried it on my game and got a very noticeable increase in speed, at least 10 FPS which I quickly timed (certain point in the music). combined with the mmuhack there's loads of extra FPS out there now :)
  13. Guyfawkes

    Gbax 2007 Coding Competition - Winners Announced

    I should point out those comments earlier were posted there and then. I am currently adding proper comments for the rest of the entries to the compo page, I should have most of them done tonight.
  14. Guyfawkes

    Gbax 2007 Coding Competition - Winners Announced

    I have had a few complaints why comments were not given for other entries, here's part of my email I replied to someone: In past years we have made comments for each entry, but the circumstances this year have been harder, so it is either get the winners announced in a reasonable time frame or...
  15. Guyfawkes

    Gbax 2007 Coding Competition - Winners Announced

    We never announced there would be any runners up listed but other favourites of mine and of which some were potential winners are: Knight Lore - great remake, would have probably got my 4th or 5th Ruck-Man - looks and plays very well, would have probably got my 4th or 5th jEnesisDS - nice...
  16. Guyfawkes

    Gbax 2007 Coding Competition - Winners Announced

    It took slightly longer than we anticipated to judge the entries and decide on the winners. This years competition was our hardest ever to decide, there were half a dozen or so entries that were deserving of the three winning places and we had a truly tough time deciding on them. But there can...
  17. Guyfawkes

    Gbax 2007 Coding Competition Entries Online

    patience young grasshopper :) results will be online sometime within the next hour or two.
  18. Guyfawkes

    Xbox Pad

    I just tried the xbox joypad on a newer test version of my sdltest program (not released) which has better support for testing usb joypads and it didn't seem to find it. But it also didn't find one of my other two joypads which I am fairly sure was working before so I cant rule out that the xbox...
  19. Guyfawkes

    Xbox Pad

    The converter i am using is just a xbox to usb cable. you can make them yourself if you have a spare usb cable, just cut open the cable and match up the colored wires, you will have a spare yellow wire on the xbox end (its for lightguns iirc). I think this is the one I have...
  20. Guyfawkes

    Xbox Pad

    The pad in theory should work I have connected up all kinds of weird input devices to the gp2x and all have worked one way or another. I have a xbox joypad to USB converter and I know you have to install drivers on windows for all the buttons, pads and rumble to work *but* it may work on the...
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