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  1. ruckage

    Gp2x Arcade Cabinet - Kind Of....

    Thanks everyone, sorry for not replying sooner, suffering from the hangover from hell :wacko:. I've got a couple more designs I've made so will get some pics of those on soon and I will post the plans so you can make your own once I've tidied up the design a bit and written the instructions.
  2. ruckage

    Gp2x Arcade Cabinet - Kind Of....

    Hi everyone, needed a break from coding so decided to do something a little different. I've designed and made a cardboard arcade cabinet that is a stand for the GP2X - very tacky and a bit pointless but I like it :) I got the idea after seeing a similar item for sale for the PSP and figured...
  3. ruckage

    Delete_text() Overlapping In More Than One Process?

    Hello again. I've solved your problem. Its not a bug with the write command, the problem is you are deleting text before it exists. Simply move the delete_text after the frame command and it works perfectly. See below for the modified process. CODE Process text(String letter, int y)...
  4. ruckage

    My Fenix Questions: Delete_text, 320x240, Scan_code?

    Hate to picky but the key assignments are actually documented in the readme file distributed with the runtime, could have saved yourself some time. For the directions you just need _left, _right, _up and _down. No need to put the _c before them. Not sure about scan_code global variable as...
  5. ruckage

    Delete_text() Overlapping In More Than One Process?

    Hello, I'll see if I can help. First of all when you define the Mytext variable you shouldn't be declaring it as a string as when you do mytext = write (0,10,0,0,"Text A"); what happens is mytext then gets the id for the text as an integer, I'm fairly sure changing this will solve your problem...
  6. ruckage

    Fenix Questions

    Unfortunately you really only have the internet as an option, the only alternative is if you can find a copy of the first version of 'Div games studio' as it's virtually identical to fenix and should come with a manual. Problem is I just checked on ebay and the only copy on there was selling...
  7. ruckage

    Upskyway

    Very impressive looking as with all your games. I've been hoping for a trailblazer style game for a while and even started designing graphics to make one myself, though with all my other projects it would have been quite a while before I actually made it and it's much more fun playing a game...
  8. ruckage

    New F200 Owner - Great Machine!

    As far as a screen protector goes I've ordered some form here but I haven't received them yet so I can't comment on the quality at the moment. I chose these because they are glue-free protectors, I think using a protector that uses adhesive may damage the touchscreen when you need to remove it...
  9. ruckage

    F-100 Vs F-200

    Go for the F200 as I can see many more touchscreen games being available in the future. I own both the F100 and F200 and love both but the F200 is just better in nearly every respect in my opinion. I dev for the 2X and I am currently working on three touchscreen games and I know a few other...
  10. ruckage

    Temper Pc-engine/turbografx-16 Emulator V0.5

    This is excellent. I haven't tested many games yet but what I have have run perfectly. I have to go and play Parasol Stars some more now, thanks for all your hard work.
  11. ruckage

    Blingo 2008 - W.i.p

    It won't be long I promise :). I don't want to rush this game as I want to make it as good as possible otherwise there isn't much point in re-making it. Plus I'm multitasking at the moment as I am now the proud owner of an f200 so I'm making a simple touchscreen only game as well. Perhaps...
  12. ruckage

    Cramfsldr

    This sounds interesting. Not meaning to sound stupid but with a Fenix game does this also include the runtime in the finished image? Providing it does I'm sure I'll use it.
  13. ruckage

    Pdroms Coding Competition #3.99 - 24.01 - 02.03.2008

    I don't believe I was 'bitching', I was putting across an opinion as I believe its a shame that people are being excluded when competitions like this can often encourage and inspire new coders. You will notice no one complained about the glbasic competition as it's obvious it's a competition...
  14. ruckage

    Pdroms Coding Competition #3.99 - 24.01 - 02.03.2008

    I have to agree with Quiest. As was said last year the competition should be about the games and not what they were coded in. I also feel in this respect that the file size rule is a bit pointless, why not just judge the entries on the playability, graphics and sound. In last years...
  15. ruckage

    Upcomming Games And Emulators In 2008

    Too late, you have exactly 346 days 00:44:50 and counting.
  16. ruckage

    Blingo 2008 - W.i.p

    Hi everyone, Though not the most exciting news, I have just finished coding the virtual keyboard that will be used in Blingo 2008. I spent a lot of time working on this as I intend to use the same code in any of my future games that need this feature so I decided it was worthwhile to put in...
  17. ruckage

    Process Question

    No problem. Glad it worked.
  18. ruckage

    Blingo 2008 - W.i.p

    Hi, the original is 320X240 but it may be that the Fenix runtime included with that release wasn't TV-out compatible. You could try a different runtime to see if it fixes it. Blingo 2008 will come with one of the latest fenix runtimes so should hopefully be OK.
  19. ruckage

    Blingo 2008 - W.i.p

    Hello, just starting this topic to keep you informed of the progress being made on my new version Blingo. This is a complete re-write of the code with some major new features and new graphics, the only image being re-used from the original is the cherub and even he has had some tidying up...
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