I've recently got the cradle and I tried using the logic3 rumblepad with it without any success. So I've decided to get another gamepad but I don't want to waste money if I get the wrong one.
Could anyone recommend any USB gamepads that they know works with the gp2x, please?
Thanks.
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Wow, it must have been pretty frustrating for you!
No, not really, was quite easy once I got it off and running, the only frustrating bit was the music not working properly.
I have my reasons.....
Anyway, the downloadable file is above.
You can thank Taperic (or whomever his handle is on here) for this particular update, which I will post on here.
Changelog
- Music is now working.
- I have added a loading screen (it is not in a file, it is in the
code so there's no delay to load the data).
- As I told you before, fonts are...
I'm trying to port Kill 'em and I'm having joystick problems.
When I change this code:
CODE
if (key_oncepressed[SDLK_UP] == PRESSED) {
if (menu_cursor > 0) menu_cursor --;
else menu_cursor = menuoption_count - 1;
RenderMenu();
}
if (key_oncepressed[SDLK_DOWN]...
Thanks for that. I will have a look tonight.
Blacksoul did give me the libs for DUMB and they work, but zombiepox won't play the music - for some reason. I know the libs do work as I'm currently in the process of porting rafkill - a Raptor: Call to Shadows clone, which again is allegro and...
The next version of zombiepox2x can be found here:
zombiepox2x
I've also submitted it to the file archive, and don't worry ED I've done it once! :P
Changes:
- The menu is a lot better and far more usable
- Added the original readme
- Put a more correct version number on it
- You only have...
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Very pleased with the resolution, it's a perfect fit for our device. Look great.
You're not the only one! :)
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Can't see the top section of the map (under score and other info). Transparency issues?
I don't get that why that is. I may drop the resolution a bit and see what that...
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The version number according to log.txt and main.cpp in the first port was 1.0. I downloaded the latest release and log.txt and main.cpp still say 1.0. I decided to hunt down the original source code and found it at http://www.allegro.cc/depot/Zombiepox and the latest release is 1.1 which...
I've reuploaded this file three times now and I've noticed what the original problem was all along.
I *did* upload the file fully but everytime I upload the zip file (with the data folder included) the data file somehow gets deleted from the archive.
I know this as after I download from the...
I've just checked the original zip file and it was my dumbness all along!
*head desk*
Sorry my bad!
I was up till 3am finishing this and forgot that the data file was missing.
Brain fart moment! - lemme reupload
For those that already have it what you need to do is to create in the...
eeerr, no. I've just redownloaded the game from the site and noticed that the page been updated...but not by me.
Zombiepox2X worked before and it won't work now!! :angry:
Let me just reupload it for you guys, ok? :)
[edit]:
I've just had a look at the zip file and it seems that the data...
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Unluckly, it doesn't work on my ( MK2, FW 2.1.1)
I've put the folder in the root of SD and I've launched "zpox_launcher.gpe", but I get only black screen.
I think the cause is "the Allegro problem"
Try launching the zpox.gpe instead and see what that does.
If it still doesn't want...
I can now proudly announce that I've ported Zombiepox!!
It's not a full port though as I've had to remove the music as I still couldn't get the dumb libs fully ported. There are still some other issues with it that I will mention below.
zombiepox2x
The latest file can be downloaded from here...
YAY!!!!! thanks for all your help guy's. I've managed to work out what:
set_gfx_mode: Unable to find a suitable graphics device
was moaning about and got something on screen. Just need to work out the kep mapping bit and I'll be having more than one port for you lot to download!! :)
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porting one of the allegro only games gives me (though telnet) this:
set_gfx_mode: Unable to find a suitable graphics device
Which is giving me the black screen. I've looked through the code and changed all the 800x600 to 320x240 and the screen depth is already at 16.
Is there something that...
Emulators with usb support (taken from wiki):
Alexkidd2x (2 joypads)
GPFCE (2)
Picodrive (4)
CPS2Emu (4)
MAME (4)
Personally, I won't know for definate myself till I get the cradle at somepoint this week (although I'm certainly picking up a USB bluetooth and ir port to play Quake2x!!)
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