Thanks for the comments. It's always nice with some input and feedback.
I guess this topic would fit better in Developer's corner as it's a commercial game and not "home-brew" per se. Maybe it would get more views there?
I see where you are coming from and I didn't consider that point. I was thinking more in the lines of minor tweaks and additions, not any major additional mechanics or systems, then a extension wouldn't hurt.
I am all for extending it. I could use an extra week or so to make some fine tuning. Am gonna start working on the first boss for my game (coding and sprites), then I'm pretty much done with my demo.
You shouldn't keep polygons too close together despite the z-buffer being good or not. For overlays and stuff like that you should try to keep them a few units away from the surface it should be covering. Generally it can help to adjust the camera's min range to rid of the flickering of polygons...
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