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  1. otaco

    3d Engine On The Gp2x

    Thanks donny662, but I think there is a misunderstanding. All animations you can see in my post are rendered in a 3D program (Lightwave) not by using the rotzoom function. Anyway, I solved the problem this morning by centering the rotated sprite: Here is the original code and behavior: CODE...
  2. otaco

    3d Engine On The Gp2x

    Thanks Imerion for the hint, I will check the source tomorrow. I loved Rocketz too. It would be nice to have a version for the :gp2x . I'm working on it... I even have the big fan ... but mines is moving :P Has somebody an idea for the rotzoom subject mentioned above???
  3. otaco

    3d Engine On The Gp2x

    Thanks PokeParadox again for the Vincent hint. I played around with this stuff but because I have not seen my gp2x (I ordered a F200) I can't test anything on it. I've made a screenshot and a little movie to show what I want to do. I have a big background image (bigger as the screen) witch...
  4. otaco

    3d Engine On The Gp2x

    I want to load models made of triangles. Its much more common to model objects out of triangles. Also I worked a lot with openGL in the past and can use much of my old code (loader, scenegraph, math stuff...)
  5. otaco

    3d Engine On The Gp2x

    Thanks PokeParadox. Thats exactly what I was looking for. I'm very familiar with openGL (as you can see on my HP http://www.otaco.de/ ) so using a openGL ES port is much more usefull for me.
  6. otaco

    3d Engine On The Gp2x

    Thanks for the fast answers. I looked over the yeti3d code and compiled the demo and like I understand it supports only rectangles but no triangles. Also its specialized for first person shooter what makes it not usable for my purposes. gpu940 looks a bit better but I could not find any...
  7. otaco

    3d Engine On The Gp2x

    Is there a 3D engine or a lowlevel Api for 3d programming out there? I know the :gp2x has no 3d acceleration but games like payback are showing that 3d is possible. Because it is very uncomfortable to rotate sprites with the SDL I thought it must be possible to use bitmaps for all static images...
  8. otaco

    Gp2x Performance Questions

    Thanks hal9000, I expected something very slow so I tried to optimize everything I could. I found some fixed point classes I will use via typedef to use the same code on both systems. I updated the reference if somebody want take a look. SDLE Reference I would be happy to get some feetback...
  9. otaco

    Gp2x Performance Questions

    For my first project on the gp2x I plan a Asteroids-like game with scrollable levels, some boni and a shop between the levels. You have to clear the stages from enemies as fast as possible and with a good hit quote to earn money for the shop (Do you know the game transplant on the Amiga?, much...
  10. otaco

    Gp2x Performance Questions

    Thanks for your answers. Here are the doxygen doc: SDLE Docs This is a very early version. I wrote the last two days so take a look and wait for a real release....
  11. otaco

    Gp2x Performance Questions

    Hi, I'm programming a little 2D sprite-particle-game-collision-thing using the SDL. I don't have seen a gp2x jet (I plan to buy the F200 in October) so I have some performance questions some of you folks surly can answer: 1. How munch Ram I have left for my program after the system is loaded...
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