I plugged my N800 through my Kill-A-Watt once, and it reported 5W of draw at the socket, regardless of what I did with it. I'm pretty sure that's the OMAP's effect of it doing wall->battery and battery->unit separately, so it was drawing a constant load for the battery charge.
Collision: Yeah, that sounds about right. Either tiles, freely-positioned objects, or large singular background objects with intrinsic default collisions, yet per-instance overridable collision behavior for stuff like hidden rooms, walk-through-walls special items/powers, and differentiating...
I've been reading these Pandora threads for quite some time and finally bit the bullet with my thread in the Developer's section. I'd love for you to throw in some of the game features & graphical pipeline ideas you'd envision using in your games. Seeing as I'm making a game engine and you're...
Hi, I'm a professional software developer, and for quite a while I've been wanting to create my own 2d game development system as a side project. I've played around with things like RPG/adventure makers and various graphics/game engines, but they're either too simplified & incapable, or too...
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