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  1. x1212

    Release unnamed game with a mole

    Ah, ok that makes sense ... I didn't know about this, because there is still this sticky topic where it says it only takes 30 min.
  2. x1212

    Release unnamed game with a mole

    I didn't realize there are no longer topics opened automatically for everything uploaded to the repo ... Unnamed game with a mole is a simple platformer. It was made with godot for ludum dare compo (ld29: "Beneath the Surface", link to the entry). You can grab it here. Left and right arrows...
  3. x1212

    Prepare for the next level

    Sorry, didn't follow everything for the last weeks, does that mean that the Pyra gets only one SD Card slot?
  4. x1212

    Godot game engine goes Open Source

    Should be possible, but haven't looked too much into that yet. (looks like I would have to add a second exporter on the x11 platform but I'm not sure how to let godot know about this exporter yet) However you should already be able to use the Linux-Export (with the Exec+Pack Setting) and simply...
  5. x1212

    Godot game engine goes Open Source

    Well the command that scons uses to link it has -lEGL, -lGLESv2 and -lGLES_CM. I'm not sure what it should be doing (I think I will have to read the g++ and ld docs again ...), but from my understanding it uses whatever it finds first ... Also: does someone have some experience regarding...
  6. x1212

    Maratis3d

    looks like it hasn't been ported yet, but I had a quick look at the sources and it looks like they already have a GLES1 and a GLES2 renderer. Those are for iPhone so this might need some work to get to work with x11 ... Maybe I'll try to get this to work when I'm done with godot (another game...
  7. x1212

    Godot game engine goes Open Source

    Finally got the GLES2 part to 'work' ... just had to link egl in before gles_cm. All the other time I wasted on this was because I had to restart my pandora ... Now it looks like the shaders bundled with it need some work, basically 2D stuff is now black rectangles (this includes text), and...
  8. x1212

    libEGL

    That EGL_BAD_ALLOC on initialization took me several hours ... then I found this ... looks like long batterylife is not always a good thing :P Is there any way to detect this, so one can create a more meaning-full error-message for the user (so he knows he has to restart)?
  9. x1212

    Godot game engine goes Open Source

    I will commit my changes to a fork on github as soon as I get back to my PC. But there is still a lot  to clean up. For example when building I  still have to add a lot of parameters to the commandline to use the cross-compiler correctly and for the final linking step I have to copy the command...
  10. x1212

    Godot game engine goes Open Source

    I have built a working executable. (used some code I found here to make it work with egl and x11) Right now it only uses GLES1 (somehow it can't create framebuffers with GLES2 ...) and the debug version seems not to be very fast (on Rebirth Pandora without overclocking), but at least it looks...
  11. x1212

    Desktop Wallpapers for Pandora - Section on Pandoralive

    Nice, I guess I will upload some wallpapers as soon as I get home ...
  12. x1212

    Choosing a game engine

    What kind of game do you want to create? 2D / 3D? Which language do you want to use? If you just want to create a 'simple' 2D game with C/C++ using SDL without any additional engine might already be enough. However if you want to create something in 3D using an engine might be best as doing...
  13. x1212

    Release [REPO] Crash Clone - 0.0.1.1 - New

    Thanks, yeah, the audio-part is one I didn't implement yet, as well as animated explosions, rockets and turbos. The only part of explosions I did implement, are those holes that should remain, whenever a car crashes and even those aren't animated yet. About the graphic type paper background...
  14. x1212

    Release [REPO] Crash Clone - 0.0.1.1 - New

    Hello, at the moment I'm planning what I want to implement/enhance for the next version. Therefore I would like to know, what feels fun/right in the current version and what not. Somehow during all the testing I lost the feeling for this, as I'm just happy that it works ;) . One point that...
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