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  1. x1212

    Port Requests

    got it to work now, works quite good I think ... it's just 1-3 fps (850Mhz) for me but still nearly playable since the physics seem to work independently of the framerate ... (or it's just me beeing very slow myself :P ) I used the option -Xmx256M and the alpha I was testing it with used only...
  2. x1212

    Port Requests

    here the content of pndrun_minecraft.out. That was not the first run, I tried an other version before that one and only got a grey window. The latest version didn't start at all.
  3. x1212

    Port Requests

    I already downloaded the exe (the launcher worked fine, but minecraft seems to download some x86 libs), I just was confused how it could be used on linux. (there is no wine/mono there, is there?) Ok, so there is no real difference between the jar and the exe?
  4. x1212

    Port Requests

    nice! I didn't get it to work yet, but I didn't really try to find out why. What was a little confusing was, that the .exe version of the launcher is used, instead of the .jar version. Is there some special reason for that, and how did you manage to get that to work in the first place?
  5. x1212

    Pandora Crosscompiler Toolchain Based On Openpandora.org Ipks

    For me it still works most of the times ... sometimes I have to do some symlink stuff to let build-systems know where gcc is or rename some libs in order to make sure they won't be used (opengl for example). But I expect c++11 might be a problem because the gcc (and g++) is still on version 4.6...
  6. x1212

    Port Requests

    I guess you can redistribute the software, but not the game ... Also I think porting it shouldn't be to hard, since it's already available for Linux and Android, but well I haven't seen the code yet ... or heard of those libs that are needed ...
  7. x1212

    Godot game engine goes Open Source

    worked on this again ... https://www.youtube.com/embed/4lRTekkOToE?feature=oembed I didn't really figure out what causes stuff to go wrong yet, but I think I'm getting closer. Those problems with GLES2 (distorted geometry) only appear if I add a source of light to a scene, if I leave them dark...
  8. x1212

    Pandora-Pakete auf Retroboerse Oberhausen

    Eine Auflistung der Titel wäre allerdings ganz interessant, da wenn man selber das repo durchsucht nicht immer sofort sieht, was Freeware/Open-Source ist, und was noch Dateien eines offiziellen Release benötigt.
  9. x1212

    Release The Ur-Quan Masters

    Did you already figure out what went wrong with your pnd (or what made PND_Tools make that mistake)? If not there is the one I have sent to you a on Saturday (maybe you didn't get a notification since the download-counter is still 0?).
  10. x1212

    The Pyra-Logo

    looks nice but the 'g' in Dragonbox is hard to read ... maybe the lower part of it should be more like the 'y'?
  11. x1212

    The Pyra-Logo

    hmm ... might be me being used to camel-case from programming (and starting a lot of words upper-case because of my mother-language being German), but I somehow like the former better than the latter.
  12. x1212

    What can Pandora do that Note 3 can't?

    Well I don't know about Note3 but at least with the Note1 I think the pandora is a little better if it comes to accuracy but that might just be me being unable to use it properly ... but for drawing I prefer a PC + Wacom-Tablet anyway. (I should plug that into the pandora sometime ...) btw: Did...
  13. x1212

    What can Pandora do that Note 3 can't?

    I think I have never seen something like Code::Blocks, Blender or LibreOffice on Android (I'm aware, there are some Office replacements on Android ... but are they usable? At least the one on my Note 1 is nothing great ...). On the other hand I prefer the Note when it comes to internet-browsing...
  14. x1212

    The Pyra-Logo

    Thanks, now I have full quallity at ca. 1/2 the filesize of the 16 Color ones :) ... but I'm not permitted to upload that kind of file ... :( As soon as I get a higher quality burning effect ;) current state: I'm trying to get a small "base-flickering" (needs to be really small), as...
  15. x1212

    Port Requests

    There can never be enough smileys for that  :D Can't wait for that how-to.
  16. x1212

    Release The Ur-Quan Masters

    In the one I got from your post yesterday, the package ID was uqm-070e, maybe that is the same package ID as the old one?
  17. x1212

    Port Requests

    If you check 'Allow use of old "Beta"/"Alpha" Minecraft versions' in the Version Selection you can select versions before 1.0.0, maybe there are a few that will be runnable (I think back in 2010/11 Minecraft was still playable even on old PCs). But great work so far. btw.: I think it's kinda...
  18. x1212

    Sane version numbering?

    Because the serial is not printed on the case but saved in a secured way so it can only be send encrypted to that server after various handshakes ... (could be done: http://arm.com/products/processors/technologies/trustzone/tee-smc.php but to do so EvilDragon would have to be really evil, I guess)
  19. x1212

    Port Requests

    Wow ... just a few months since my last java programming/debugging sessions and I can't make any sense of that anymore ... https://github.com/LWJGL/lwjgl/blob/master/src/templates/org/lwjgl/opengl/GL11.java seems to be the source-file java.lang.ArrayIndexOutOfBoundsException: 1         at...
  20. x1212

    Port Requests

    Wow, nice progress ... personally I would be interested in the late alpha or early beta versions, since they where a bit less hungry for resources I believe ...
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