The Build script doesn't work anymore.
You should use cmake instead the Build script like in the Readme file.
cd Halloween3D/HalloweenSrc
mkdir Build
cd Build
cmake ..
make
https://github.com/brizzly/Halloween3D
I use this script to make it quicker:
@ptitSeb
Thank you for the answer.
I know there was an issue with the missing loadjpeg_linux.cpp, but it was fixed by Brizzly27 3 days ago.
I checked on my Ubuntu, and it works well without this file.
Do you use the current version of Halloween from GitHub?
I hope it's not the issue that...
Thank you!
I checked a new version, and it works.
I need more time to check other levels in this game.
I have to correct something.
In the first level, I can see two well-known issues: rec_depth overflow and a few recusive errors.
I didn't report it, but in the last level, there is...
@Brizzly27
Thank you for the answer.
I removed it, and now it's the issue with the file loadjpeg_linux.cpp:
I tried to comment this file in CMakeLists.txt, which allowed me to generate build files, but it stopped when I typed make.
Thank you for the answer.
I checked the new version of Halloween, and I can't build it:
I removed the library libturbojpeg, and Cmake tries to detect it.
@Brizzly27
I don't know if you know about it. At the end of level 8, I noticed something like a graphical glitch, but it also exists in a Windows version on Wine. That is the exit on the left side, which gets me back to the beginning of the map. In this area, when I try to move a mouse...
Thanks.
I know it's not a stable release of Halloween for Linux x86-64.
I created bug reports about two issues that I mentioned earlier in this topic.
I didn't create a report about switching weapons using a mouse wheel. I have no idea if you plan to add this feature.
Well, I don't know if this issue existed in the old version of Halloween for Linux x86.
Switching weapons using a mouse wheel could be a nice feature in this game.
I use this simple script to quickly download, build, and run new versions of Halloween.
In the new version, this weird bug that I didn't report still exists. Halloween discards all changes about assigned keys when I change a screen resolution. In this case, I have to re-assign them again to...
Thanks.
It's nice to know that it will be fixed when a new version of libjpeg-turbo becomes available for Ubuntu and Debian.
Halloween sometimes works slowly on Linux x86-64 in some areas. For instance, I played on this map only for two minutes, and it had started generating a lot of...
I'm so happy that more users decided to help with Halloween for Linux x86-64, Pyra, and Pandora.
Thank you.
I realized that BASS isn't available for Linux PowerPC:
https://github.com/brizzly/Halloween3D/issues/13
I have two Intel Macs from 2009/2010, but it's terrible news to me.
I know...
@Farox
It works, and I added it to the main repository of Halloween on GitHub.
Unfortunately, I can confirm that Halloween crashes when I select a screen resolution higher than 1024x768:
Do you have the same issue with it?
Thank you for the answer.
I have to check it.
In the controls menu, try to click on the small circles using a mouse cursor, and then press the key to assign it for the specific action or movement.
Brizzly added the missing TGA images, and we will have to wait when he will add the missing wav files:
https://github.com/brizzly/Halloween3D/issues/12
Unfortunately, I have to turn off the music, and even after it, the sound is sometimes terrible for my ears. In this case, I decided to post...
Thank you for the answers.
This is the correct explanation if I look at the hkey.ini files
Well, I will have to look again, which files have the different size in directories.
In the case of hconfig.cfg, we have few differences:
filemap h1m1.map 0.000000 (Windows)
filemap mapbonus0.map...
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