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    The commercial game Halloween (FPS) for Linux is now the open source project

    The Build script doesn't work anymore. You should use cmake instead the Build script like in the Readme file. cd Halloween3D/HalloweenSrc mkdir Build cd Build cmake .. make https://github.com/brizzly/Halloween3D I use this script to make it quicker:
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    The commercial game Halloween (FPS) for Linux is now the open source project

    @ptitSeb Thank you for the answer. I know there was an issue with the missing loadjpeg_linux.cpp, but it was fixed by Brizzly27 3 days ago. I checked on my Ubuntu, and it works well without this file. Do you use the current version of Halloween from GitHub? I hope it's not the issue that...
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    The commercial game Halloween (FPS) for Linux is now the open source project

    Thank you for the answer. That looks like a complicated issue. Maybe @ptitSeb has an idea for a temporary fix for it.
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    The commercial game Halloween (FPS) for Linux is now the open source project

    Thank you! I checked a new version, and it works. I need more time to check other levels in this game. I have to correct something. In the first level, I can see two well-known issues: rec_depth overflow and a few recusive errors. I didn't report it, but in the last level, there is...
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    The commercial game Halloween (FPS) for Linux is now the open source project

    @Brizzly27 Thank you for the answer. I modified this file, but make stopped again:
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    The commercial game Halloween (FPS) for Linux is now the open source project

    @Brizzly27 Thank you for the answer. I removed it, and now it's the issue with the file loadjpeg_linux.cpp: I tried to comment this file in CMakeLists.txt, which allowed me to generate build files, but it stopped when I typed make.
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    The commercial game Halloween (FPS) for Linux is now the open source project

    Thank you for the answer. I checked the new version of Halloween, and I can't build it: I removed the library libturbojpeg, and Cmake tries to detect it.
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    The commercial game Halloween (FPS) for Linux is now the open source project

    @Brizzly27 Yes, I uploaded the video file (8 MB) on wetransfer: https://we.tl/t-pApEEfTsXg
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    The commercial game Halloween (FPS) for Linux is now the open source project

    @Brizzly27 I don't know if you know about it. At the end of level 8, I noticed something like a graphical glitch, but it also exists in a Windows version on Wine. That is the exit on the left side, which gets me back to the beginning of the map. In this area, when I try to move a mouse...
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    The commercial game Halloween (FPS) for Linux is now the open source project

    @Brizzly27 Thank you for the answer. I created a report about it.
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    The commercial game Halloween (FPS) for Linux is now the open source project

    Thanks. I know it's not a stable release of Halloween for Linux x86-64. I created bug reports about two issues that I mentioned earlier in this topic. I didn't create a report about switching weapons using a mouse wheel. I have no idea if you plan to add this feature.
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    The commercial game Halloween (FPS) for Linux is now the open source project

    Thank you for the answer. Not yet. I'm in the middle of this game.
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    The commercial game Halloween (FPS) for Linux is now the open source project

    Well, I don't know if this issue existed in the old version of Halloween for Linux x86. Switching weapons using a mouse wheel could be a nice feature in this game.
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    The commercial game Halloween (FPS) for Linux is now the open source project

    I use this simple script to quickly download, build, and run new versions of Halloween. In the new version, this weird bug that I didn't report still exists. Halloween discards all changes about assigned keys when I change a screen resolution. In this case, I have to re-assign them again to...
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    The commercial game Halloween (FPS) for Linux is now the open source project

    Thanks. It's nice to know that it will be fixed when a new version of libjpeg-turbo becomes available for Ubuntu and Debian. Halloween sometimes works slowly on Linux x86-64 in some areas. For instance, I played on this map only for two minutes, and it had started generating a lot of...
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    The commercial game Halloween (FPS) for Linux is now the open source project

    I'm so happy that more users decided to help with Halloween for Linux x86-64, Pyra, and Pandora. Thank you. I realized that BASS isn't available for Linux PowerPC: https://github.com/brizzly/Halloween3D/issues/13 I have two Intel Macs from 2009/2010, but it's terrible news to me. I know...
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    The commercial game Halloween (FPS) for Linux is now the open source project

    @Farox It works, and I added it to the main repository of Halloween on GitHub. Unfortunately, I can confirm that Halloween crashes when I select a screen resolution higher than 1024x768: Do you have the same issue with it?
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    The commercial game Halloween (FPS) for Linux is now the open source project

    Thank you for the answer. I have to check it. In the controls menu, try to click on the small circles using a mouse cursor, and then press the key to assign it for the specific action or movement.
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    The commercial game Halloween (FPS) for Linux is now the open source project

    Brizzly added the missing TGA images, and we will have to wait when he will add the missing wav files: https://github.com/brizzly/Halloween3D/issues/12 Unfortunately, I have to turn off the music, and even after it, the sound is sometimes terrible for my ears. In this case, I decided to post...
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    The commercial game Halloween (FPS) for Linux is now the open source project

    Thank you for the answers. This is the correct explanation if I look at the hkey.ini files Well, I will have to look again, which files have the different size in directories. In the case of hconfig.cfg, we have few differences: filemap h1m1.map 0.000000 (Windows) filemap mapbonus0.map...
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