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  1. M-HT

    Release PARSEC47

    Hi, I ported PARSEC47 to Pyra. PARSEC47 is a vertical shmup game by Kenta Cho. Control your ship and destroy enemies. While holding a slow key, the ship becomes slow and you can fire the roll shot or the lock-on laser. You can select the game mode from 2 types. Press a slow key in the title...
  2. M-HT

    Release A7Xpg

    Hi, I ported A7Xpg to Pyra. A7Xpg is an old school chase action game by Kenta Cho. Control your ship and gather golds. The ship accelerates while holding the boost button. A boost power runs out about 1.5 seconds, so you have to push the boost button again to maintain the speed. The gauge at...
  3. M-HT

    Release AREA2048

    Hi, I ported AREA2048 to Pyra. AREA2048 is a fast-paced omni-directional arena shooter. Clear a scene by destroying all the enemies that are in the scene. If you touch an enemy body or enemy bullet, you loose a life. When you clear 10 scenes, you proceed to the next area. The game is complete...
  4. M-HT

    Release Z-LOCK

    Hi, I ported Z-LOCK to Pyra. Z-LOCK is a Japanese shooter with a twist: your shot power is directly proportional to the number of enemies locked on to you. At the title screen, you can select a game mode. Normal-mode: - A shot can be shot even if lock on is not carried out. Concept-mode: -...
  5. M-HT

    Release Asylum

    Fixed. :)
  6. M-HT

    Release Asylum

    Hi, I ported the game Asylum to Pyra. Young Sigmund has a few problems. To help him resolve his mental instability you must enter the surreal world of his inner mind and shut down the malfunctioning brain cells. SDL Asylum is a port of the computer game Asylum, which was written by Andy...
  7. M-HT

    Release Roswyn & The Dragons

    Roswyn and The Dragons is an exciting Action-RPG game (with direct combat). As Roswyn, your goal (you don't know exactly why, but it's not important :) ) will be to defeat the 9 dragons to save the world (once again...). In your quest, you'll travel through 500 levels(screens) including plains...
  8. M-HT

    Release Griel's Quest for the Sangraal

    Hi, I ported Griel's Quest for the Sangraal to Pyra. "Griel's Quest for the Sangraal" is a puzzle game released for MSX2 systems in the year 1990 (only in Japan). In 2005 it was ported to MSX1 systems by Karoshi Corp. This version is a port of MSX1 version of the game to the GNU/Linux...
  9. M-HT

    Release Magical Broom Extreme

    Yes, I got my Pyra, so I'll be porting my Pandora releases to Pyra. Since SDL1 doesn't work correctly in fullscreen on Pyra, I decided to switch everything to SDL2, which will take some time.
  10. M-HT

    Release Magical Broom Extreme

    Magical Broom Extreme is a freeware horizontal shooter from Japan, where the player controls a witch flying on a broom. Download: repo Movement: DPAD / Left nub Shot: <B> Special Shot: Hold <B> Bomb: <Y> Auto fire: <X> Quit: <ESC> The source code is available on GitHub.
  11. M-HT

    Release Raptor: Call of the Shadows

    Maybe you should disable the "Redistribute" flag on repo.
  12. M-HT

    Release Albion

    I released a new version of Albion (1.7.4). Download: repo Versions for other platforms and the source code are available on GitHub. Changes: v1.7.4 (2023-12-10) * fix bug in original code * minor bug fixes v1.7.3 * use latest versions of libADLMIDI, WildMIDI, BASSMIDI libraries * minor bug...
  13. M-HT

    Release X-COM: Terror from the Deep

    I released a new version of X-COM: Terror from the Deep (1.5.1). Download: repo Versions for other platforms and the source code are available on GitHub. Changes: v1.5.1 (2023-12-10) * minor bug fixes v1.5.0 * General MIDI playback using ALSA sequencer * General MIDI playback using...
  14. M-HT

    Release X-COM: UFO Defense

    I released a new version of X-COM: UFO Defense (1.5.1). Download: repo Versions for other platforms and the source code are available on GitHub. Changes: v1.5.1 (2023-12-10) * minor bug fixes v1.5.0 * General MIDI playback using ALSA sequencer * General MIDI playback using libADLMIDI (using...
  15. M-HT

    Release Warcraft: Orcs & Humans

    I released a new version of Warcraft: Orcs & Humans (1.3.1). Download: repo Versions for other platforms and the source code are available on GitHub. Changes: v1.3.1 (2023-12-10) * minor bug fixes v1.3.0 * MIDI playback using BASSMIDI (uses soundfonts for playing MIDI) * minor bug fixes
  16. M-HT

    Release Septerra Core: Legacy of the Creator

    I released a new version of Septerra Core (1.04.0.11). Download: repo Versions for other platforms and the source code are available on GitHub. Changes: v1.04.0.11 (2023-12-10) * use bundled ffmpeg library instead of system library * optimize floating point instructions * minor bug fixes...
  17. M-HT

    Dino Defense ["missing game" from 2012 Rebirth Compo, reupped with permission from iprice]

    You can check the author's website on archive.org. The pnd isn't archived, but you can download the windows version. You can also watch this video on youtube.
  18. M-HT

    Release Wipeout Rewrite

    I don't see anything suspicious here. It might be a compiler bug. You can add #pragma GCC optimize ("O2") to intro.c, somewhere before #include "../libs/pl_mpeg.h". This way, the intro.c should be compiled with -O2 (the project can be compiled with -O3) and you can keep the intro video.
  19. M-HT

    Release Wipeout Rewrite

    Try fixing alignment in function mem_temp_alloc in file mem.c. Change this: void *mem_temp_alloc(uint32_t size) { size = ((size >> 3) + 7) << 3; // allign to 8 bytes to this: void *mem_temp_alloc(uint32_t size) { size = ((size + 7) >> 3) << 3; // allign to 8 bytes And if you didn't...
  20. M-HT

    Port Requests

    Try aligning the size to 4 bytes instead of 7 bytes (in function mem_bump in mem.c). Change: void *mem_bump(uint32_t size) { size = ((size + 7) >> 3) << 3; // allign to 8 bytes to void *mem_bump(uint32_t size) { size = ((size + 3) >> 2) << 2; // allign to 4 bytes
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