Don't worry about this anymore, you can now resume download even if pndmanager crashes.
The only time resume doesn't work is if pndmanager cleanly shutdowns (removes all temporary files) or the download completes.
There was also bug, well err.. feature that the statistics restart even when...
Skipping dot files can be doable, since it's uncommon to have PND which is hidden. But generally I consider this as a flaw in your file manager or whatever creates those files.
Intended behaviour, not "fixing". It's possible to filter by relative path from front-end though.
Currently the...
Seems like B-ZaR forgot that the paths pndman gives now are relative :P , combine pnd->mount && pnd->path to get full path.
I also suggest removing old libpndman folders if you have any before testing the beta, the databases aren't backwards compatible really.
Create chroot with needed libraries and wine, put a statically compiled qemu that does arm<=>x86 translation. chroot in the chroot and profit.
It's pretty easy to do, anyways.. There are still some things that could be offloaded from the emulation (arm wine, x86 binaries) and make wine handle...
In case anyone wonders how the libpndman api looks like or wants to integrate package managing to their application.
I've done fully commented sample for the upcomming release that has almost every function of the library here.
There is also qt wrapper by B-ZaR, and python bindings by tempel.
You know the trend with nowadays languages and everyones attitude for "We have the power, who cares".
Though, it does sound kinda like shooting yourself to leg doing emulation with HL language, when dirty low-level tricks could save time.
First error is that you are not building consodilation branch 'git checkout consolidation-ui', instead it's trying to use old libmilky which is moved on git and causes that error.
Second is that the submodule init && submodule update wasn't done.
There might be that even the later branch...
It's pretty much rendering engine, though more low level than most available (+ it's in C and has really few depencies).
You can mix vanilla openGL with it and other stuff.
It does quite lot of already, but it lacks a lot as well.
https://github.com/Cloudef/glhck
(I have EGL GLFW fork, which is pending to mainstream, so it compiles on pandora too.
Lots of stuff is a mess in the build system atm)
If you can invest time on improving this instead of reinventing the wheel, that would be neat.
Not that your idea isn't...
https://github.com/Cloudef/dropbox-crap
It's a hacky bash daemon though, but it "works" apart from some filename encodings since dropbox API was crap at the time, unless they fixed it..
Unless dropbox has changed something while I last time tested it.
I stopped working on it when someone...
http://en.wikipedia..../Dead_reckoning + bit flags for movement/action
It's possible to reduce the sending of "position ping" packet, by trying keeping track of client's packet loss or latency.
However, my last network code has been so long ago that I'm interested in modern alternatives as well.
That looks really neat, however add the bit of that client_api needs to point to the root api url in master json.
Also everything under the client_api root must have the defining name, eg. <root>/handshake, <root>/rate and such.
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