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  1. Cloudef

    Aluminium Case being made!

    Preordered.
  2. Cloudef

    Aluminium Case being made!

    My LCD cable just failed, so I'll wait for these to come before sending my unit for repairs.
  3. Cloudef

    Release TinyGLES

    The texture uploads may be slow, but you can avoid them with sparse textures (GL_TEXTURE_3D) or atlases. This is more doable with 2D games, but with 3D games the texture uploads are annoyance indeed.
  4. Cloudef

    A SDK for the Pyra

    This would probably decrease the portability, but you could include apt-get wrapper that installs to the SDK enviroinment, so you can remove/install packages from debian armhf repos. Building through distcc solves many of these problems, which is nice. Since for faster builds you would only...
  5. Cloudef

    A SDK for the Pyra

    Is there any reason you are not using crosstool-ng and just host the configuration? Also this isn't really SDK. Just another cross-compiler and people will herp and derp fighting cross-compiling projects that were not intended to be cross-compiled and upload half-broken hacked blobs somewhere...
  6. Cloudef

    Pandora PNDManager

    More like, my bad.
  7. Cloudef

    Action button labels

           ☃    ☃     ☃ ☃    ☃    ☃ We need to go deeper. (stupid boards doesn't support all the unicode, take a snowman controls instead)
  8. Cloudef

    Pandora PNDManager

    Yeah, there should be no problem.
  9. Cloudef

    Pandora PNDManager

    It's probably okay to use System/PackageManager though, as it has been there before.
  10. Cloudef

    Pandora PNDManager

    It's probably because of this: https://github.com/Cloudef/makepnd/blob/master/recipes/pndmanager/PNDBUILD#L60 http://standards.freedesktop.org/menu-spec/latest/apas02.html <- which seems to be actually correct category
  11. Cloudef

    [announce] c64_tools (DSP loader and IPC)

    The vertex part indeed, this would be used in GLES1 mode where shaders are not available (and might have even merit for GLES2, as my exprience with GLES2 on pandora SGX has been meh) Animator part indeed can be simdified.
  12. Cloudef

    Pandora PNDManager

    I guess, I can make it pass the check if there exists writable pandora subdirectory on the device. I'll do that tomorrow.
  13. Cloudef

    Pandora PNDManager

    This is the exact reasoning. Typically / is bad place to set custom device. / is root and it's systemwide, you should really set some user specific location instead.
  14. Cloudef

    Action button labels

    I want the buttons to be programmable displays so we can emulate platforms better.
  15. Cloudef

    Pandora PNDManager

    However, if you build jansson as dynamic lib first. PNDManager won't statically link against it (same for libpndman).
  16. Cloudef

    The software side

    As long as this does not encourage to modify the sources itself instead of providing patches in recipe, you can include tarball of the sources with the recipe no problem.. Not that I like that much, I would only do it for recipes which source you really can't guarantee to stay alive.
  17. Cloudef

    The software side

    No, source belong to other places like github and such. If you have modified the upstream sources, you include patches in the recipe. You don't want to upload modified sources that are hard to maintain, and ideally these patches that are made properly can be accepted by upstream as well...
  18. Cloudef

    The software side

    It's only for developers really. (And curious users) dchrt includes distcc which is easy to enable so you get the niceness of native dev enviroinment and the speed of cross compiling at same time (as long as you are not using wifi) You are missing the point, PUR is not about distribution of...
  19. Cloudef

    The software side

    Sneak peek of PUR It runs on WSGIRef server so it might not take big load, also the server doesn't have pygments installed so no syntax highlight. Source is here: https://github.com/Cloudef/PUR PUR will be important part of PNDBUILD/makepnd eco system, so until it's ready for release I'll...
  20. Cloudef

    [announce] c64_tools (DSP loader and IPC)

    @bsp, would you have any idea how fitting dsp would be for matrix palette skinning? I've been trying to think uses for dsp, and thought skinning would fit the best, so NEON can be used for other tasks and GPU focuses on drawing.
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