PLEASE NOTE: This is a preliminary version. Currently it will slow down your application because when you call MikMod_Update to update the sound, it will wait until there is a free buffer and then update the sound. I will release a new version in the next couple of days that will not wait like this (it will only update if the buffer is nearly empty).
This is the mikmod library compiled for use on the GP32. Originally updated by aj0, but rewritten by me to support Mr.Mirkos SDK, and updated to mikmod3.2.0 beta2 (fixed some loaders I think). It is capable of playing many different types of mod-style music formats, and is very easy to use. It supports 669, amf, dsm, far, gdm, imf, it, med, m15, mod, mtm, stx, s3m, ult, uni and xm formats, as well as simultanious samples. The maximum number of voices can be set at run-time, so you can limit the load
This is the mikmod library compiled for use on the GP32. Originally updated by aj0, but rewritten by me to support Mr.Mirkos SDK, and updated to mikmod3.2.0 beta2 (fixed some loaders I think). It is capable of playing many different types of mod-style music formats, and is very easy to use. It supports 669, amf, dsm, far, gdm, imf, it, med, m15, mod, mtm, stx, s3m, ult, uni and xm formats, as well as simultanious samples. The maximum number of voices can be set at run-time, so you can limit the load