Recent content by zansatsu

  1. Z

    Stella 2.3.5 Released

    Doh! Forgot to mention the Autodetection. Yes, the Autodetection simplifies things greatly. Sorry Steve. :blink:
  2. Z

    Stella 2.3.5 Released

    None at the moment. It's in the works though.
  3. Z

    Stella 2.3.5 Released

    Among a few core changes (mostly unnoticeable), this latest version of Stella includes the following new features. * All menus are now available through the Options button in the Launcher. * Pause function has been removed, pressing a menu button serves the same function. * Vertical Centering...
  4. Z

    Stella 2.3 Released!

    Wow, looks like we've got a hardcore gamer. Merry X-mas!
  5. Z

    Stella 2.3 Released!

    Happy Holidays to you and the community. :D Bring on the food!
  6. Z

    Stella 2.3 Released!

    The vertical centering isn't feasible. Certain games, even on the television, had a sizable black bar at the bottom. It's a design of the cart/ROM itself and to write that out, would mean we'd have to rewrite the game. I think that's a little outside the scope of an emulator. Besides, rewriting...
  7. Z

    Stella 2.3 Released!

    Joystick Mapping is covered in the 'docs' directory packaged with every Stella binary, check Chapter 9.
  8. Z

    Stella 2.3 Released!

    Read the f***ing readme. There is no reason, ever, to hit the 'Go Up' button. I think you must like to hear yourself talk. I'm not rewriting the interface, period. Remapping, maybe. Don't ask for anything else. You aren't motivating me to take any of your suggestions.
  9. Z

    Stella 2.3 Released!

    Thank you for the helpful suggestion. It wouldn't be too hard to use the triggers for navigation.
  10. Z

    Stella 2.3 Released!

    Learn to read the previous posts, I've already answered the "Why not the the Joystick?" question. This is the last response you will get on this until I know that you've read everything and understood what I've written.
  11. Z

    Stella 2.3 Released!

    Why not use VOL+/-? The user can't set game volume while their in the menus. If I am not supposed to use a perfectly good set of buttons on the GP2X only because they are labeled 'Volume,' then GPH should've locked them out from mapping. And I don't think you would have wasted your time if you...
  12. Z

    Stella 2.3 Released!

    Rearranging the interface is a tad extreme. To do an intensive rewrite would require man hours that I don't have. Please understand that this is a volunteer effort. I abandoned using the joystick for GUI element selection because list navigation by the user, up or down, would cause an...
  13. Z

    Stella 2.3 Released!

    Kaboom, Demons to Diamonds, Video Olympics, Tac-scan, etc.... if the paddle speed is too slow/fast, it's even easy to adjust that now.
  14. Z

    Stella 2.3 Released!

    Now, if only archive.gp2x.de would update Stella, we could move on with the rest of the day. :rolleyes: Short answer: No. Long Answer: That's a bigger fish to fry. The original author (Bradford) is working on a rewrite of the core code that handles the extra hardware for Pitfall 2. While...
  15. Z

    Stella 2.3 Released!

    You are welcome. Enjoy. ;) And if you have any issues, please report them and we'll take a look at them. :D
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