I can't! That game rocked my pre-teen socks :P
There's another project called 4DO, created by a guy called johnnydude who got annoyed at the lack of development on freeDO.
http://sourceforge.net/projects/fourdo
I believe he managed to convince the freeDO creators to share some of the...
http://dmweb.free.fr/?q=node/851
Someone went to the bother of disassembling the original AtariST code and then translating the op-codes to C++. There are Windows, Linux, MacOSX and PocketPC versions available as well as the source code for the Windows & Linux versions.
Apart from the...
I've encountered a rather strange problem when trying to run my fenix project on the gp2x. I discovered that my latest build runs like an absolute dog, whereas the previous one ran fullspeed. I narrowed it down to using multiple fpg files for the graphics.
Previously I had just been using a...
well whatever the problem with the collisions was, I've managed to circumvent it by using a 21x21 pixel transparent image with a 1 pixel border that follows the pumpkin movement and is used for the collisions.
I never thought a damn bouncing pumpkin would cause me so much grief! :lol:
Thanks Quiest! I was just going by this snippet as to the range of z values, but I guess it's out of date now.
I've been rewriting my program from scratch, and I've now included the process I was having problems with within another process. Using father.x and father.y seems to work fine, so...
thanks for all the replies! :)
I must have some syntax error somewhere as I still can't get it working. So at the moment I'm using ruckage's idea of just assigning the value to a global variable and reading it from there, which seems to be working fine for this situation.
I'm working on the...
I finally decided to have a bash at coding in fenix, so I've been bumbling my way through various tutorials and source codes for about the past week. And, surprisingly, my first project is coming on quite well :) (better than I expected at least!) It's a remake/reworking of Cauldron II for the...
Just wanted to say this is an excellent little app! I've been testing it out with gpfce and the image looks infinitely better. Much more balanced and natural looking! :)
One thing I've found; when exiting gpfce (v0.4 r171, ie the newest version) it returns to the default settings at the gp2x...
cool, I never realised that blargg's NTSC filter had been implemented for the NES too. I've recently been using zsnes with the filter and thought it was really great (completed Soul Blazer with it a few weeks ago :)).
But for the gp2x, palettes are the only real option (the filter uses "40%...
Ok, here's a more thorough palette comparison (that wasn't hurriedly done at 2 in the morning! :P)
This compares the FCEUltra default palette against 2 other popular emulator palettes (Nestopia and Nesticle), as well as the RealityA and RealityC palettes. As you can see blues and greens tend...
here's a quick comparison picture:
As you can see there is a huge variation between palettes for many emulators, most of them being extremely garish and not very accurate (the fceultra one certainly isn't the worst I've seen).
The RealityC palette gives the best overall reproduction, but...
This is my first contribution in a long time! A full readme is included in the zip, but here are the main points:
Here are 9 menu background images for the emulator "gpfce" for the GP2X. All images are based on the title screens of actual NES games, keeping as true to the originals as...
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