PYRAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!
FINALLLLLLYYYYYYYY
It's similar to the Pandora version but the rendering is now quite different (not so much outwardly) and should be slightly better optimised.
Uses gl4es because using gles2 directly currently causes random crashes.
There's a stupid bug...
LS2, I'm not able to reply to your message due to a server error.
I think we went back to ED's booth at different times and missed each other
Unfortunately I'm leaving soon so I won't have time to hang out today.
It was so good seeing you all. Best way to heal the damage of experiencing a million people being rendered at once.
TeDaDes, you were there today?????
Linux-SWAT, I'm so sad I lost you in the end. I was certain I could catch up but the toilet queue bested me.
The GBA with its SNES ports is "one of the first" if we're dead set on ignoring the original GB's arcade ports and epic RPGs. PSP was certainly one of the first handhelds to play PlayStation 1 and 2 games though! (if we ignore the ones on DS) :)
Hello everyone,
Whilst I eagerly await my Pyra I thought it might be interesting to know what you're all doing with your devices. Please answer the following questions:
What do you do with your Pyra?
Where in your home do you leave your Pyra?
Which software do you use most often on your Pyra...
I'm happy to announce that I've fixed the flickering and performance issues in menus by optimising text rendering! :D
Please download the latest version in the repo (the version still says v1.0.0.00 but only because I forgot to edit the build number in both places in the PXML file but it's a...
Hello,
I've optimised TWO MONTHS to just about run on the Pandora.
Some differences:
No shadows
No poison or heal screen effect
Lower resolution textures
Changes to the controls:
Y to lock on
X + R to thrust
Known issues:
Flickering in menus
No Japanese option
Game logic gets a bit...