Hello everyone,
Whilst I eagerly await my Pyra I thought it might be interesting to know what you're all doing with your devices. Please answer the following questions:
What do you do with your Pyra?
Where in your home do you leave your Pyra?
Which software do you use most often on your Pyra...
I'm happy to announce that I've fixed the flickering and performance issues in menus by optimising text rendering! :D
Please download the latest version in the repo (the version still says v1.0.0.00 but only because I forgot to edit the build number in both places in the PXML file but it's a...
Hello,
I've optimised TWO MONTHS to just about run on the Pandora.
Some differences:
No shadows
No poison or heal screen effect
Lower resolution textures
Changes to the controls:
Y to lock on
X + R to thrust
Known issues:
Flickering in menus
No Japanese option
Game logic gets a bit...
I am eternally grateful to this community and the niche handhelds that come out of it. After a number of heavy blows to my soul in my early twenties, not even being able to buy a fun little device with a physical keyboard with the money I was coerced into making nearly finished me off. I will...
There's not a lot of dialogue (mostly silly Dark Souls and Pyra jokes and references) but I'd say there's enough text in the menus you'd need to be able to read to get the most out of the game.
The store page has been translated too :D
I purchased it on a whim over 11 years ago and last I remember there was some inner turmoil within the moderation team but I don't see why I should be penalized for that. When I placed a pre-order there no option to choose shops, there was only one option to email the ban department at...
I've tried all three engines and for me Unity and Unreal are intolerable. I've seen quite a few VR projects using Godot so it might be a good time for you to switch back.
Yeah, it's the same little game engine I made to make games for the Pandora. gcc + sdl2 with gles2. I was able to release three games with it :)
Nowadays I'm messing around with Godot. Waiting for Godot 4, waiting for Pyra...
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