Recent content by Shpuld

  1. Shpuld

    Release Darkplaces (Quake Engine)

    By the way sebt3, could you upload the GPL source code somewhere?
  2. Shpuld

    Release Darkplaces (Quake Engine)

    I figured it out myself this morning, DP creates the config file in "/media/[sD]/pandora/appdata/darkplaces/.darkplaces/id1/config.cfg". I recommend adding "cl_maxfps" "20" or "cl_maxfps" "25" in the config file to make the framerate stable, I bet I'm not the only one who hates fluctuating FPS.
  3. Shpuld

    Release Darkplaces (Quake Engine)

    It was a really pleasent surprise to see DP getting ported, thanks a ton for this sebt3! It doesn't crash like the zQuake port we have, you can make it brighter, it looks better, it has the DP features. I could finally work on the Pandora port of NBA now! It works just like on PC, I've tested it.
  4. Shpuld

    Rebirth Competition Release Thread

    Congrats to everyone who participated! Sadly I still don't have a Pandora version running of my game.
  5. Shpuld

    Release Yamagi Quake2

    Thank you VERY much Pickle!
  6. Shpuld

    Release [Rebirth Comp] Xenoblast (Codename)

    To everyone interested, I released a PC and PSP beta today, it's very buggy and lacking some content, check out my moddb for download. As soon as I get the Pandora engine compatible with my mod, I'll release it too. Still working on it!
  7. Shpuld

    Release [Rebirth Comp] Xenoblast (Codename)

    Oh, I've never been a mapper, the map I have is the first real map I've ever made. Thanks for the feedback though! I'm tying up some loose ends of the PC and PSP versions that I will release pretty soon. I also think that the competition served as a great motivation for me.
  8. Shpuld

    Release [Rebirth Comp] Xenoblast (Codename)

    I'm afraid I won't be able to get this working on Pandora today, so no competition entry from me. :( I still do want to see this on the Pandora eventually, I'll continue working on it.
  9. Shpuld

    Quake 2 freezes.

    Great to see you're working on this Pickle!
  10. Shpuld

    Quake 2 freezes.

    I suppose it would also need GL to GLES conversion?
  11. Shpuld

    Quake 2 freezes.

    Quake 1 doesn't freeze, I probably shouldn't have mentioned the game at all in my post. I still do think that zQuake was a bad engine choice to port, since it's a QuakeWorld engine with NetQuake progs.dat support added afterwards. It's also not so true to the original when you look at the new...
  12. Shpuld

    Quake 2 freezes.

    I'm bumping this topic because I really love Quake 1 and 2 and would like to be able to complete the game on Pandora without crashing twice in each level. (Controls aren't a problem for me.)
  13. Shpuld

    New Pandora 512M made in Germany : how high can you clock?

    I could go to 1050 MHz @ opp5, worked fine, I could play the first map in Lylat Wars just fine. At opp3 I can go to 900 MHz.
  14. Shpuld

    Anyone received their new Pandoras yet?

    New Pandora received today! :) This device rocks really hard.
  15. Shpuld

    Release [Rebirth Comp] Xenoblast (Codename)

    Good news! I got the UPS email, I can expect my unit on the 26th! This leaves me with almost a week to test and refine the game on Pandora :) . Plus I don't have any school after this week for months. Also, I've been doing some mapping, check it out:
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