Recent content by ryosaeba

  1. ryosaeba

    Gmenu2X 0.10-Test2 Ryo's Revised Binary

    I actually spoke too soon. I was searching on my laptop only but even though I moved away from sourceforge (now using github) all the older releases are still hosted there: http://sourceforge.net/projects/gmenu2x/files/gmenu2x/
  2. ryosaeba

    Gmenu2X 0.10-Test2 Ryo's Revised Binary

    I'm sorry but it seems like I don't have it around anymore. I could rebuild it from source, but rather than doing that I would prefer to work on fixing those bugs for the next version. Maybe someone else could repost it for you.
  3. ryosaeba

    Gmenu2X 0.10-Test2 Ryo's Revised Binary

    Hi, I'll look if I still have it somewhere on the laptop or on one of the SD cards. Lately I am busy with other projects but I hope to find some time to fix any issue still present in gmenu2x 0.11.
  4. ryosaeba

    Gmenu2X 0.11

    Well my experience was perfect with open2x while FW4 added nothing except SDHC support (which was available as a patch before) and created new problems. Returning back on topic, confirm that GMenu2X is running at least at 136Mhz. If it was working for you with the previous version, it should...
  5. ryosaeba

    Gmenu2X 0.11

    I think the touchscreen problems may be related to the FW 4.0.0 (or later). I never upgraded to that version because it caused more problems than it solved. On open2x it works fine. I'll test the other issues tomorrow.
  6. ryosaeba

    Gmenu2X V0.11 Released

    Battery support is implemented. System time is planned for the next release.
  7. ryosaeba

    Gmenu2X V0.11 Released

    GMenu2X v0.11 is now ready and available for download on the project homepage. New in version 0.11 Wiz and Caanoo support implemented (including battery readings and overclocking) Completely rewritten font code: fonts are now standard truetype fonts with a 1px outline. Skins can specify a...
  8. ryosaeba

    Gpsp Is Out!

    That's exactly what I thought. If the source was on github/bitbucket/gitorious (I love github) it would be a lot easier to submit and receive patches. Pull requests are really handy.
  9. ryosaeba

    Caanoo / WIZ Overclocking The Caanoo

    It doesn't seem to solve the problem. Also note that I am not overclocking, but underclocking and the noise seems to appear when I go under 200Mhz. At 150Mhz it's rather strong and at 50Mhz it's very weak (almost gone).
  10. ryosaeba

    Gpsp Is Out!

    Yeah, sorry about that. I thought I created the link against gpsp_caanoo but it was using gpsp.gpe. It works fine now. I have another small issue with the menu of gpsp (I think I sent a patch for the gp2x about this too). When you press X in the menu, so that you go back to the game, the input...
  11. ryosaeba

    Caanoo / WIZ Overclocking The Caanoo

    Do you know how I can make the kernel recalculate the audio dividers when I didn't open the audio device? I applied the overclocking code to GMenu2X and depending on the frequency set in the menu I can hear white noise from the speaker. I think it is probably related to the audio clock issue but...
  12. ryosaeba

    Gpsp Is Out!

    Hey zx-81, thanks for the port, works fine here. Would you mind adding the ability to run a rom passing the file as a parameter to gpsp on the command line, so that it can work with an external selector (in particular I would use gmenu2x itself). I remember adding that functionality to the gp2x...
  13. ryosaeba

    Gmenu2X

    I didn't check the version distributed by pickle, but try gmenu2x first and if it doesn't work try gmenu2x.gpu/gpe (don't know how it's named)
  14. ryosaeba

    Gmenu2X

    You can also edit the path used in autorun.gpu if you want to keep using /mnt/sd/gmenu2x I already considered that, of course, and I just "released" the hack as a proof of concept. I already have a couple of solutions for this but I still need to decide which one to implement, but I'm sure this...
  15. ryosaeba

    Gmenu2X

    Oh, right... be sure that you renamed "gmenu2x" and not "gmenu2x.gpu" I'll include everything already preconfigured when I'll release the next version anyway.
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