Recent content by pvanukoff

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    Monitor Issues

    I have an original Sony Trinitron monitor (about 8 years old now) and it's starting to do similar things. The screen will flash bright white and blurry for an instant, then sort of go back to a normal image over the course of about 2 seconds. It makes a scary static-discharge pop noise when it...
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    Looking For A Program Which Allows Me To Create Levels Using Tiles.

    Oh, I understand that. That is the typical way of doing things. To me, it sounded like NoidZ wants to create a map using tiles, and export the whole created map as a bitmap. Like if he made a map that was say 64x64 tiles and each tile was 16x16 pixels, the exported bitmap would be 1024x1024...
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    Looking For A Program Which Allows Me To Create Levels Using Tiles.

    Doesn't exporting the map to a bitmap kind of defeat the purpose of using tiles in the first place?
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    GP32 Devs Only: What You Working On?

    Working on a overhead road racing game (think Nitro for the Amiga) but with the playfield that rotates/scales against the direction/height of the car/camera versus a fixed 2D playing field. Hard to explain but should be fun.
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    GP32 Setting Up Enviroment For Compiling For Windows

    I don't use codeblocks but it just sounds like the sdl.h and related .h files are not in your include path. Check your compiler and/or project settings for "include" folders/paths and make sure whatever folder has your SDL_*.h files is in the list.
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    My First Gp2x Production!

    So, a few years ago, a friend of mine wanted a cool fire effect for his title screen, so I coded one up for him. I decided to adapt the algorithm and make a little demo for the gp2x as a way to get my feet wet. Available here: http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,38,1471 It's...
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    My "this" Pointer Is Turning Null! ( C++ )

    Thanks for looking guys. I found the problem ... -> me <- ... it was my own dumb mistake. :wacko: In the object that calls the method the second time, I was wrong, the "game" object is in fact null, and when I call game->SetGameState() it of course passes in a null "this" pointer. Duh...
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    My "this" Pointer Is Turning Null! ( C++ )

    It's been years since I've done C++ so I'm a bit rusty, however I can't recall ever seeing this problem before. So I'm writing a game, and I have this problem, see relevent code below. Relevant definitions: // Game base class class GameBase { protected: // Fields Platform* platform...
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    Highest Numbered Machine Serial Number..

    2006.01.26 - GP2XV127 - 00000749
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    Uae4all -> Turrican 1&2

    Yeah these were the t1/t2 disks from factor 5's page as well. Let us know how the 2 disk version works.
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    Uae4all -> Turrican 1&2

    I recently installed uae4all 0.5.1 and tried turrican 1 and 2 on it. First off, they run great @ 250MHZ with sound! However, once I finish, for example, on turrican 1, level 1-3, and take the platform down to go the the next world, the game goes to the loading screen, and loads endlessly. Same...
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