Recent content by Phaxan

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    Worldwide Gp2x Sold Units Estimation ?

    Thanks guys !
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    Worldwide Gp2x Sold Units Estimation ?

    Hi there everyone Does anybody have some source about the number of GP2X sold worldwide actually ? I found some articles telling about more than 30.000 before Xmas 2007, butI can't find any updates since the F200 came out. Any idea ?
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    Problems Drawing Images

    Any problem with your SDL_SetVideoMode flags ? Do you use HWSurface or SWSurface ? Using a SDL_Flip() to refresh the display ? I remember having trouble trying to use the HWSurface flag for the GP2X, the DOUBLEBUFFER flag didn't work either, so I use SWSurface and still SDL_flip to refresh (...
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    Tetrablocks Puzzle Game

    Thanks for your kind comments :lol: My next step is a horizontal shooter inspired by those block busters on Megadrive ( ThunderForce, Gaiares ) and some from the excellent PC Engine ( Star Soldier series, Gunhead, Burning Angels, yeah because of the 2 sexy pilote girls :rolleyes: ) Hard...
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    Tetrablocks Puzzle Game

    Hi there For those interested in puzzle games, I've posted my first game release yesterday on gp2x.de : http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,2530 It's a tetris clone as you can see, I wanted to begin with something simple ( ages since I stopped programming ). Code, gfx and...
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    GP2X Simple Opensource .mod / .xm Player

    This lib originally released for GP32 seems to be fair enough : http://www.gp32x.de/cgi-bin/cfiles.cgi?0,0,0,0,19,1055 I succeeded in making the lib with the Make included in the archive, it works fine on PC release but being not familiar with Makefiles, I don't know how to make one to...
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    GP2X Debugging Issue Under Devc++

    Yup I use SDL, and it looks like the same issue than you, sometimes when I succeed in launching the debugger, the debug is exiting whereas no exit command has been sent . I think I'm gonna give up and use the rough method ( printf religion ) because under codeBlocks debugging seems to work but...
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    GP2X Debugging Issue Under Devc++

    Hello folks I'm experiencing troubles with the DevC++ debugging process. Even with 2 options checked ( generate Profiling Info & Generate debug info ), there's no way I can watch variables, use the step mode in debug ( the "Add watch" function works 1/10 times ) and the breakpoints are...
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    GP2X Yeti3d (re)port

    QUOTE Thanks! Good to know, for the future, when theis thing even gets off the ground - You any good with md2 models? Haha you got me, never played with that format up to now :) The last time I peeped at Milkshape, I got a headache XD but it was before I learnt to use 3DS Max. I suppose I...
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    GP2X Yeti3d (re)port

    Hi there Lineus Nice work on this release ! very smooth framerate. By the way, if you look for 2D/3D artist, I could be interested in. The ZEengine was impressive too, 5000 polys with env mapping running at 25 fps, and the author was saying it lacked of optimization !
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